Реализация интерактивного объекта

This commit is contained in:
Евгений Титаренко 2024-08-25 13:41:52 +03:00
parent 872d650b3d
commit de683399fa
4 changed files with 94 additions and 70 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=20 format=3 uid="uid://c1abgp6quvo3o"]
[gd_scene load_steps=25 format=3 uid="uid://c1abgp6quvo3o"]
[ext_resource type="Texture2D" uid="uid://b5baxx5o21qy1" path="res://resources/sprites/Sub/Sub.png" id="1_a6v5r"]
[ext_resource type="Script" path="res://scripts/Day.cs" id="1_cko08"]
@ -10,8 +10,8 @@
[ext_resource type="SpriteFrames" uid="uid://532buo56y4q2" path="res://resources/sprites/npcs/crewmate.tres" id="7_j5wfn"]
[ext_resource type="PackedScene" uid="uid://dfdsnwub212o6" path="res://prefabs/Player.tscn" id="8_csxln"]
[ext_resource type="AudioStream" uid="uid://be35iuapayv0u" path="res://resources/music/Day1.wav" id="9_43nb0"]
[ext_resource type="PackedScene" uid="uid://x6pqolxtgwvy" path="res://prefabs/Interactable.tscn" id="12_p32yk"]
[ext_resource type="SpriteFrames" uid="uid://wu7pmuvjw5qm" path="res://resources/sprites/npcs/Empty.tres" id="10_medl6"]
[ext_resource type="PackedScene" uid="uid://x6pqolxtgwvy" path="res://prefabs/Interactable.tscn" id="12_p32yk"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_h0540"]
size = Vector2(640, 24)
@ -262,4 +262,6 @@ SpriteOffset = Vector2(0, -30)
AreaRadius = 20.0
IsEnabled = false
[connection signal="DialogEnded" from="NPCs/Ivan" to="." method="ChangeDay"]
[connection signal="DialogEnded" from="NPCs/Ivan" to="." method="EnableChangeDay"]
[connection signal="PlayerLeft" from="EndDay" to="." method="RemoveEndDay"]
[connection signal="PlayerNearBy" from="EndDay" to="." method="AssignEndDay"]

View file

@ -32,7 +32,15 @@ public partial class Day : Node2D
_music.VolumeDb = -40;
_player.CurrentState = Player.State.Wait;
}
public void AssignEndDay()
{
_player.InteractableObjects.Add(_endDay);
}
public void RemoveEndDay()
{
_player.InteractableObjects.Remove(_endDay);
}
public void ChangeDay()
{
@ -41,7 +49,7 @@ public partial class Day : Node2D
public void EnableEndDay()
{
_endDay.IsEnabled = true;
}
// Called every frame. 'delta' is the elapsed time since the previous frame.

View file

@ -4,74 +4,83 @@ using System;
[Tool]
public partial class Interactable : Node2D
{
private const double Tolerance = 1e-6;
[Signal]
public delegate void PlayerNearByEventHandler(Player player);
[Signal]
public delegate void PlayerLeftEventHandler(Player player);
[Export] public Vector2 SpriteOffset;
[Export] public float AreaRadius;
[Export] public bool IsEnabled;
private AnimatedSprite2D _sprite;
private const double Tolerance = 1e-6;
private CollisionShape2D _areaMesh;
[Signal]
public delegate void PlayerNearByEventHandler(Player player);
private CircleShape2D _collisionCircle;
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
_sprite = (AnimatedSprite2D)FindChild("AnimatedSprite2D");
_areaMesh = (CollisionShape2D)FindChild("CollisionShape2D");
_sprite.Position = SpriteOffset;
_collisionCircle =(CircleShape2D)_areaMesh.Shape;
_collisionCircle.Radius = AreaRadius;
if (Engine.IsEditorHint())
{
_sprite.Visible = true;
}
else
{
_sprite.Visible = false;
}
}
[Signal]
public delegate void PlayerLeftEventHandler(Player player);
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
if (Engine.IsEditorHint())
{
if (_sprite.Position != SpriteOffset) _sprite.Position = SpriteOffset;
if (Math.Abs(_collisionCircle.Radius - AreaRadius) > Tolerance) _collisionCircle.Radius = AreaRadius;
}
[Signal]
public delegate void OnInteractEventHandler();
if (IsEnabled)
{
_sprite.Visible = true;
}
else
{
_sprite.Visible = false;
}
}
[Export] public Vector2 SpriteOffset;
[Export] public float AreaRadius;
[Export] public bool IsEnabled;
private AnimatedSprite2D _sprite;
private void _on_area_2d_body_entered(Node2D body)
{
if (IsEnabled && body is Player player)
{
_sprite.Visible = true;
EmitSignal(SignalName.PlayerNearBy, player);
}
}
private CollisionShape2D _areaMesh;
private void _on_area_2d_body_exited(Node2D body)
{
if (IsEnabled && body is Player player)
{
_sprite.Visible = false;
EmitSignal(SignalName.PlayerLeft, player);
}
}
}
private CircleShape2D _collisionCircle;
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
_sprite = (AnimatedSprite2D)FindChild("AnimatedSprite2D");
_areaMesh = (CollisionShape2D)FindChild("CollisionShape2D");
_sprite.Position = SpriteOffset;
_collisionCircle = (CircleShape2D)_areaMesh.Shape;
_collisionCircle.Radius = AreaRadius;
if (Engine.IsEditorHint())
{
_sprite.Visible = true;
}
else
{
_sprite.Visible = false;
}
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
if (Engine.IsEditorHint())
{
if (_sprite.Position != SpriteOffset) _sprite.Position = SpriteOffset;
if (Math.Abs(_collisionCircle.Radius - AreaRadius) > Tolerance) _collisionCircle.Radius = AreaRadius;
}
if (IsEnabled)
{
_sprite.Visible = true;
}
else
{
_sprite.Visible = false;
}
}
public void Interact()
{
EmitSignal(SignalName.OnInteract);
}
private void _on_area_2d_body_entered(Node2D body)
{
if (IsEnabled && body is Player player)
{
_sprite.Visible = true;
EmitSignal(SignalName.PlayerNearBy, player);
}
}
private void _on_area_2d_body_exited(Node2D body)
{
if (IsEnabled && body is Player player)
{
_sprite.Visible = false;
EmitSignal(SignalName.PlayerLeft, player);
}
}
}

View file

@ -257,6 +257,11 @@ public partial class Player : CharacterBody2D
_nextPosition = door.Exit.GlobalPosition;
CurrentState = State.Wait;
}
if (InteractableObject is Interactable obj)
{
obj.Interact();
}
}
if (@event.IsActionPressed("show_chat"))