Возможность отключать интерактивные объекты
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26db1ea66d
commit
872d650b3d
4 changed files with 29 additions and 5 deletions
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@ -4,10 +4,11 @@
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[ext_resource type="SpriteFrames" uid="uid://bvnfvjn7am8tc" path="res://resources/sprites/key.tres" id="2_0s1fq"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_w4p6k"]
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radius = 60.0
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radius = 0.0
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[node name="Interactable" type="Node2D"]
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script = ExtResource("1_4ni08")
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IsEnabled = true
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[node name="Area2D" type="Area2D" parent="."]
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@ -1,4 +1,4 @@
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[gd_scene load_steps=19 format=3 uid="uid://c1abgp6quvo3o"]
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[gd_scene load_steps=20 format=3 uid="uid://c1abgp6quvo3o"]
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[ext_resource type="Texture2D" uid="uid://b5baxx5o21qy1" path="res://resources/sprites/Sub/Sub.png" id="1_a6v5r"]
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[ext_resource type="Script" path="res://scripts/Day.cs" id="1_cko08"]
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@ -10,6 +10,7 @@
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[ext_resource type="SpriteFrames" uid="uid://532buo56y4q2" path="res://resources/sprites/npcs/crewmate.tres" id="7_j5wfn"]
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[ext_resource type="PackedScene" uid="uid://dfdsnwub212o6" path="res://prefabs/Player.tscn" id="8_csxln"]
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[ext_resource type="AudioStream" uid="uid://be35iuapayv0u" path="res://resources/music/Day1.wav" id="9_43nb0"]
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[ext_resource type="PackedScene" uid="uid://x6pqolxtgwvy" path="res://prefabs/Interactable.tscn" id="12_p32yk"]
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[ext_resource type="SpriteFrames" uid="uid://wu7pmuvjw5qm" path="res://resources/sprites/npcs/Empty.tres" id="10_medl6"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_h0540"]
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@ -255,4 +256,10 @@ stream = SubResource("AudioStreamPlaylist_7838k")
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autoplay = true
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bus = &"Music"
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[node name="EndDay" parent="." instance=ExtResource("12_p32yk")]
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position = Vector2(985, 245)
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SpriteOffset = Vector2(0, -30)
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AreaRadius = 20.0
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IsEnabled = false
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[connection signal="DialogEnded" from="NPCs/Ivan" to="." method="ChangeDay"]
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@ -17,6 +17,7 @@ public partial class Day : Node2D
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private Player _player;
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private ColorRect _colorRect;
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private AudioStreamPlayer _music;
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private Interactable _endDay;
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private double _transitionTimeout = 0;
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@ -26,6 +27,7 @@ public partial class Day : Node2D
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_player = (Player)FindChild("Player");
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_colorRect = _player.CRect;
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_music = (AudioStreamPlayer)FindChild("Music");
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_endDay = (Interactable)FindChild("EndDay");
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_colorRect.Color = new Color(0, 0, 0, 1f);
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_music.VolumeDb = -40;
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_player.CurrentState = Player.State.Wait;
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@ -36,6 +38,11 @@ public partial class Day : Node2D
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{
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_state = State.TransitionOut;
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}
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public void EnableEndDay()
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{
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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@ -13,7 +13,7 @@ public partial class Interactable : Node2D
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[Export] public Vector2 SpriteOffset;
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[Export] public float AreaRadius;
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[Export] public bool IsEnabled;
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private AnimatedSprite2D _sprite;
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private CollisionShape2D _areaMesh;
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@ -46,11 +46,20 @@ public partial class Interactable : Node2D
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if (_sprite.Position != SpriteOffset) _sprite.Position = SpriteOffset;
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if (Math.Abs(_collisionCircle.Radius - AreaRadius) > Tolerance) _collisionCircle.Radius = AreaRadius;
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}
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if (IsEnabled)
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{
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_sprite.Visible = true;
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}
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else
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{
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_sprite.Visible = false;
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}
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}
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private void _on_area_2d_body_entered(Node2D body)
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{
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if (body is Player player)
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if (IsEnabled && body is Player player)
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{
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_sprite.Visible = true;
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EmitSignal(SignalName.PlayerNearBy, player);
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@ -59,7 +68,7 @@ public partial class Interactable : Node2D
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private void _on_area_2d_body_exited(Node2D body)
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{
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if (body is Player player)
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if (IsEnabled && body is Player player)
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{
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_sprite.Visible = false;
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EmitSignal(SignalName.PlayerLeft, player);
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