61 lines
1.7 KiB
C#
61 lines
1.7 KiB
C#
using Godot;
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public partial class DeathScreen : TextureRect
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{
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public static DeathScreen Instance { get; private set; }
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[Export] public GameCamera Camera;
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private Timer _timer;
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private TextureRect _playerSprite;
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private TextureRect _monsterSprite;
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public override void _Ready()
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{
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Instance = this;
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Visible = false;
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_timer = (Timer)FindChild("Timer");
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_playerSprite = (TextureRect)FindChild("PlayerSprite");
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_monsterSprite = (TextureRect)FindChild("MonsterSprite");
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}
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public void Timeout()
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{
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GD.Print("Timer end");
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GetTree().ReloadCurrentScene();
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}
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public void Killed(Node2D killer)
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{
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GD.Print($"DeathScreen {killer is null}");
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_playerSprite.Position = Player.Instance.Position - Camera.Position + Constants.HalfScreenSize;
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_monsterSprite.Position = killer.Position - Camera.Position + Constants.HalfScreenSize;
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if (Player.Instance.FindChild("AnimatedSprite2D") is AnimatedSprite2D animatedSprite2D)
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{
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GD.Print("Found AnimatedSprite2D for Player");
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_playerSprite.Texture =
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animatedSprite2D.SpriteFrames.GetFrameTexture(animatedSprite2D.Animation, animatedSprite2D.Frame);
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_playerSprite.Position -= _playerSprite.Texture.GetSize() / 2;
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_playerSprite.FlipH = animatedSprite2D.FlipH;
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}
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if (killer.FindChild("AnimatedSprite2D") is AnimatedSprite2D killerAnimatedSprite2D)
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{
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GD.Print("Found AnimatedSprite2D for Monster");
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_monsterSprite.Texture =
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killerAnimatedSprite2D.SpriteFrames.GetFrameTexture(killerAnimatedSprite2D.Animation, killerAnimatedSprite2D.Frame);
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_monsterSprite.Position -= _monsterSprite.Texture.GetSize() / 2;
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_monsterSprite.FlipH = killerAnimatedSprite2D.FlipH;
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}
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Visible = true;
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_timer.Start();
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GD.Print("Timer start");
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}
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}
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