Add FlipH to the death screen
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@ -41,6 +41,7 @@ public partial class DeathScreen : TextureRect
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_playerSprite.Texture =
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animatedSprite2D.SpriteFrames.GetFrameTexture(animatedSprite2D.Animation, animatedSprite2D.Frame);
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_playerSprite.Position -= _playerSprite.Texture.GetSize() / 2;
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_playerSprite.FlipH = animatedSprite2D.FlipH;
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}
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if (killer.FindChild("AnimatedSprite2D") is AnimatedSprite2D killerAnimatedSprite2D)
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@ -49,6 +50,7 @@ public partial class DeathScreen : TextureRect
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_monsterSprite.Texture =
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killerAnimatedSprite2D.SpriteFrames.GetFrameTexture(killerAnimatedSprite2D.Animation, killerAnimatedSprite2D.Frame);
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_monsterSprite.Position -= _monsterSprite.Texture.GetSize() / 2;
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_monsterSprite.FlipH = killerAnimatedSprite2D.FlipH;
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}
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Visible = true;
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