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.gitignore
vendored
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.gitignore
vendored
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|
|||
# Logs
|
||||
logs
|
||||
*.log
|
||||
npm-debug.log*
|
||||
yarn-debug.log*
|
||||
yarn-error.log*
|
||||
pnpm-debug.log*
|
||||
lerna-debug.log*
|
||||
|
||||
node_modules
|
||||
.DS_Store
|
||||
dist
|
||||
dist-ssr
|
||||
coverage
|
||||
*.local
|
||||
|
||||
/cypress/videos/
|
||||
/cypress/screenshots/
|
||||
|
||||
# Editor directories and files
|
||||
.vscode/*
|
||||
!.vscode/extensions.json
|
||||
.idea
|
||||
*.suo
|
||||
*.ntvs*
|
||||
*.njsproj
|
||||
*.sln
|
||||
*.sw?
|
||||
.vscode
|
661
LICENSE
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661
LICENSE
Normal file
|
@ -0,0 +1,661 @@
|
|||
GNU AFFERO GENERAL PUBLIC LICENSE
|
||||
Version 3, 19 November 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU Affero General Public License is a free, copyleft license for
|
||||
software and other kinds of works, specifically designed to ensure
|
||||
cooperation with the community in the case of network server software.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
our General Public Licenses are intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
Developers that use our General Public Licenses protect your rights
|
||||
with two steps: (1) assert copyright on the software, and (2) offer
|
||||
you this License which gives you legal permission to copy, distribute
|
||||
and/or modify the software.
|
||||
|
||||
A secondary benefit of defending all users' freedom is that
|
||||
improvements made in alternate versions of the program, if they
|
||||
receive widespread use, become available for other developers to
|
||||
incorporate. Many developers of free software are heartened and
|
||||
encouraged by the resulting cooperation. However, in the case of
|
||||
software used on network servers, this result may fail to come about.
|
||||
The GNU General Public License permits making a modified version and
|
||||
letting the public access it on a server without ever releasing its
|
||||
source code to the public.
|
||||
|
||||
The GNU Affero General Public License is designed specifically to
|
||||
ensure that, in such cases, the modified source code becomes available
|
||||
to the community. It requires the operator of a network server to
|
||||
provide the source code of the modified version running there to the
|
||||
users of that server. Therefore, public use of a modified version, on
|
||||
a publicly accessible server, gives the public access to the source
|
||||
code of the modified version.
|
||||
|
||||
An older license, called the Affero General Public License and
|
||||
published by Affero, was designed to accomplish similar goals. This is
|
||||
a different license, not a version of the Affero GPL, but Affero has
|
||||
released a new version of the Affero GPL which permits relicensing under
|
||||
this license.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU Affero General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Remote Network Interaction; Use with the GNU General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, if you modify the
|
||||
Program, your modified version must prominently offer all users
|
||||
interacting with it remotely through a computer network (if your version
|
||||
supports such interaction) an opportunity to receive the Corresponding
|
||||
Source of your version by providing access to the Corresponding Source
|
||||
from a network server at no charge, through some standard or customary
|
||||
means of facilitating copying of software. This Corresponding Source
|
||||
shall include the Corresponding Source for any work covered by version 3
|
||||
of the GNU General Public License that is incorporated pursuant to the
|
||||
following paragraph.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the work with which it is combined will remain governed by version
|
||||
3 of the GNU General Public License.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU Affero General Public License from time to time. Such new versions
|
||||
will be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU Affero General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU Affero General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU Affero General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU Affero General Public License as published
|
||||
by the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Affero General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Affero General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If your software can interact with users remotely through a computer
|
||||
network, you should also make sure that it provides a way for users to
|
||||
get its source. For example, if your program is a web application, its
|
||||
interface could display a "Source" link that leads users to an archive
|
||||
of the code. There are many ways you could offer source, and different
|
||||
solutions will be better for different programs; see section 13 for the
|
||||
specific requirements.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU AGPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
29
README.md
Normal file
29
README.md
Normal file
|
@ -0,0 +1,29 @@
|
|||
# tsmp
|
||||
|
||||
This template should help get you started developing with Vue 3 in Vite.
|
||||
|
||||
## Recommended IDE Setup
|
||||
|
||||
[VSCode](https://code.visualstudio.com/) + [Volar](https://marketplace.visualstudio.com/items?itemName=Vue.volar) (and disable Vetur) + [TypeScript Vue Plugin (Volar)](https://marketplace.visualstudio.com/items?itemName=Vue.vscode-typescript-vue-plugin).
|
||||
|
||||
## Customize configuration
|
||||
|
||||
See [Vite Configuration Reference](https://vitejs.dev/config/).
|
||||
|
||||
## Project Setup
|
||||
|
||||
```sh
|
||||
npm install
|
||||
```
|
||||
|
||||
### Compile and Hot-Reload for Development
|
||||
|
||||
```sh
|
||||
npm run dev
|
||||
```
|
||||
|
||||
### Compile and Minify for Production
|
||||
|
||||
```sh
|
||||
npm run build
|
||||
```
|
13
index.html
Normal file
13
index.html
Normal file
|
@ -0,0 +1,13 @@
|
|||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<link rel="icon" href="/favicon.ico">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<title>Vite App</title>
|
||||
</head>
|
||||
<body>
|
||||
<div id="app"></div>
|
||||
<script type="module" src="/src/main.js"></script>
|
||||
</body>
|
||||
</html>
|
837
package-lock.json
generated
Normal file
837
package-lock.json
generated
Normal file
|
@ -0,0 +1,837 @@
|
|||
{
|
||||
"name": "tsmp",
|
||||
"version": "0.0.0",
|
||||
"lockfileVersion": 3,
|
||||
"requires": true,
|
||||
"packages": {
|
||||
"": {
|
||||
"name": "tsmp",
|
||||
"version": "0.0.0",
|
||||
"dependencies": {
|
||||
"js-cookie": "^3.0.5",
|
||||
"socket.io-client": "^4.6.1",
|
||||
"vue": "^3.3.4"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@vitejs/plugin-basic-ssl": "^1.0.1",
|
||||
"@vitejs/plugin-vue": "^4.2.3",
|
||||
"vite": "^4.3.9"
|
||||
}
|
||||
},
|
||||
"node_modules/@babel/parser": {
|
||||
"version": "7.22.7",
|
||||
"resolved": "https://registry.npmjs.org/@babel/parser/-/parser-7.22.7.tgz",
|
||||
"integrity": "sha512-7NF8pOkHP5o2vpmGgNGcfAeCvOYhGLyA3Z4eBQkT1RJlWu47n63bCs93QfJ2hIAFCil7L5P2IWhs1oToVgrL0Q==",
|
||||
"bin": {
|
||||
"parser": "bin/babel-parser.js"
|
||||
},
|
||||
"engines": {
|
||||
"node": ">=6.0.0"
|
||||
}
|
||||
},
|
||||
"node_modules/@esbuild/android-arm": {
|
||||
"version": "0.18.11",
|
||||
"resolved": "https://registry.npmjs.org/@esbuild/android-arm/-/android-arm-0.18.11.tgz",
|
||||
"integrity": "sha512-q4qlUf5ucwbUJZXF5tEQ8LF7y0Nk4P58hOsGk3ucY0oCwgQqAnqXVbUuahCddVHfrxmpyewRpiTHwVHIETYu7Q==",
|
||||
"cpu": [
|
||||
"arm"
|
||||
],
|
||||
"dev": true,
|
||||
"optional": true,
|
||||
"os": [
|
||||
"android"
|
||||
],
|
||||
"engines": {
|
||||
"node": ">=12"
|
||||
}
|
||||
},
|
||||
"node_modules/@esbuild/android-arm64": {
|
||||
"version": "0.18.11",
|
||||
"resolved": "https://registry.npmjs.org/@esbuild/android-arm64/-/android-arm64-0.18.11.tgz",
|
||||
"integrity": "sha512-snieiq75Z1z5LJX9cduSAjUr7vEI1OdlzFPMw0HH5YI7qQHDd3qs+WZoMrWYDsfRJSq36lIA6mfZBkvL46KoIw==",
|
||||
"cpu": [
|
||||
"arm64"
|
||||
],
|
||||
"dev": true,
|
||||
"optional": true,
|
||||
"os": [
|
||||
"android"
|
||||
],
|
||||
"engines": {
|
||||
"node": ">=12"
|
||||
}
|
||||
},
|
||||
"node_modules/@esbuild/android-x64": {
|
||||
"version": "0.18.11",
|
||||
"resolved": "https://registry.npmjs.org/@esbuild/android-x64/-/android-x64-0.18.11.tgz",
|
||||
"integrity": "sha512-iPuoxQEV34+hTF6FT7om+Qwziv1U519lEOvekXO9zaMMlT9+XneAhKL32DW3H7okrCOBQ44BMihE8dclbZtTuw==",
|
||||
"cpu": [
|
||||
"x64"
|
||||
],
|
||||
"dev": true,
|
||||
"optional": true,
|
||||
"os": [
|
||||
"android"
|
||||
],
|
||||
"engines": {
|
||||
"node": ">=12"
|
||||
}
|
||||
},
|
||||
"node_modules/@esbuild/darwin-arm64": {
|
||||
"version": "0.18.11",
|
||||
"resolved": "https://registry.npmjs.org/@esbuild/darwin-arm64/-/darwin-arm64-0.18.11.tgz",
|
||||
"integrity": "sha512-Gm0QkI3k402OpfMKyQEEMG0RuW2LQsSmI6OeO4El2ojJMoF5NLYb3qMIjvbG/lbMeLOGiW6ooU8xqc+S0fgz2w==",
|
||||
"cpu": [
|
||||
"arm64"
|
||||
],
|
||||
"dev": true,
|
||||
"optional": true,
|
||||
"os": [
|
||||
"darwin"
|
||||
],
|
||||
"engines": {
|
||||
"node": ">=12"
|
||||
}
|
||||
},
|
||||
"node_modules/@esbuild/darwin-x64": {
|
||||
"version": "0.18.11",
|
||||
"resolved": "https://registry.npmjs.org/@esbuild/darwin-x64/-/darwin-x64-0.18.11.tgz",
|
||||
"integrity": "sha512-N15Vzy0YNHu6cfyDOjiyfJlRJCB/ngKOAvoBf1qybG3eOq0SL2Lutzz9N7DYUbb7Q23XtHPn6lMDF6uWbGv9Fw==",
|
||||
"cpu": [
|
||||
"x64"
|
||||
],
|
||||
"dev": true,
|
||||
"optional": true,
|
||||
"os": [
|
||||
"darwin"
|
||||
],
|
||||
"engines": {
|
||||
"node": ">=12"
|
||||
}
|
||||
},
|
||||
"node_modules/@esbuild/freebsd-arm64": {
|
||||
"version": "0.18.11",
|
||||
"resolved": "https://registry.npmjs.org/@esbuild/freebsd-arm64/-/freebsd-arm64-0.18.11.tgz",
|
||||
"integrity": "sha512-atEyuq6a3omEY5qAh5jIORWk8MzFnCpSTUruBgeyN9jZq1K/QI9uke0ATi3MHu4L8c59CnIi4+1jDKMuqmR71A==",
|
||||
"cpu": [
|
||||
"arm64"
|
||||
],
|
||||
"dev": true,
|
||||
"optional": true,
|
||||
"os": [
|
||||
"freebsd"
|
||||
],
|
||||
"engines": {
|
||||
"node": ">=12"
|
||||
}
|
||||
},
|
||||
"node_modules/@esbuild/freebsd-x64": {
|
||||
"version": "0.18.11",
|
||||
"resolved": "https://registry.npmjs.org/@esbuild/freebsd-x64/-/freebsd-x64-0.18.11.tgz",
|
||||
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"funding": [
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{
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"type": "github",
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"url": "https://github.com/sponsors/ai"
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}
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"bin": {
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"nanoid": "bin/nanoid.cjs"
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"version": "1.0.0",
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"funding": [
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{
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"type": "opencollective",
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"url": "https://opencollective.com/postcss/"
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},
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{
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"type": "tidelift",
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"url": "https://tidelift.com/funding/github/npm/postcss"
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{
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"type": "github",
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"url": "https://github.com/sponsors/ai"
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"engines": {
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"socket.io-parser": "~4.2.4"
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"engines": {
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"debug": "~4.3.1"
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"dev": true,
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"esbuild": "^0.18.10",
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"postcss": "^8.4.24",
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"rollup": "^3.25.2"
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},
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"bin": {
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"vite": "bin/vite.js"
|
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"engines": {
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"node": "^14.18.0 || >=16.0.0"
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},
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"funding": {
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"url": "https://github.com/vitejs/vite?sponsor=1"
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},
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"optionalDependencies": {
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"fsevents": "~2.3.2"
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|
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"less": "*",
|
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"lightningcss": "^1.21.0",
|
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|
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"stylus": "*",
|
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|
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|
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|
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|
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"lightningcss": {
|
||||
"optional": true
|
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"sass": {
|
||||
"optional": true
|
||||
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"stylus": {
|
||||
"optional": true
|
||||
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|
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"sugarss": {
|
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"optional": true
|
||||
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"terser": {
|
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"optional": true
|
||||
}
|
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|
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|
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"node_modules/vue": {
|
||||
"version": "3.3.4",
|
||||
"resolved": "https://registry.npmjs.org/vue/-/vue-3.3.4.tgz",
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"integrity": "sha512-VTyEYn3yvIeY1Py0WaYGZsXnz3y5UnGi62GjVEqvEGPl6nxbOrCXbVOTQWBEJUqAyTUk2uJ5JLVnYJ6ZzGbrSw==",
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"@vue/runtime-dom": "3.3.4",
|
||||
"@vue/server-renderer": "3.3.4",
|
||||
"@vue/shared": "3.3.4"
|
||||
}
|
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|
||||
"node_modules/ws": {
|
||||
"version": "8.11.0",
|
||||
"resolved": "https://registry.npmjs.org/ws/-/ws-8.11.0.tgz",
|
||||
"integrity": "sha512-HPG3wQd9sNQoT9xHyNCXoDUa+Xw/VevmY9FoHyQ+g+rrMn4j6FB4np7Z0OhdTgjx6MgQLK7jwSy1YecU1+4Asg==",
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|
||||
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|
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|
||||
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|
||||
"utf-8-validate": "^5.0.2"
|
||||
},
|
||||
"peerDependenciesMeta": {
|
||||
"bufferutil": {
|
||||
"optional": true
|
||||
},
|
||||
"utf-8-validate": {
|
||||
"optional": true
|
||||
}
|
||||
}
|
||||
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|
||||
"node_modules/xmlhttprequest-ssl": {
|
||||
"version": "2.0.0",
|
||||
"resolved": "https://registry.npmjs.org/xmlhttprequest-ssl/-/xmlhttprequest-ssl-2.0.0.tgz",
|
||||
"integrity": "sha512-QKxVRxiRACQcVuQEYFsI1hhkrMlrXHPegbbd1yn9UHOmRxY+si12nQYzri3vbzt8VdTTRviqcKxcyllFas5z2A==",
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"engines": {
|
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|
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}
|
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}
|
||||
}
|
||||
}
|
20
package.json
Normal file
20
package.json
Normal file
|
@ -0,0 +1,20 @@
|
|||
{
|
||||
"name": "tsmp",
|
||||
"version": "0.0.0",
|
||||
"private": true,
|
||||
"scripts": {
|
||||
"dev": "vite",
|
||||
"build": "vite build",
|
||||
"preview": "vite preview"
|
||||
},
|
||||
"dependencies": {
|
||||
"js-cookie": "^3.0.5",
|
||||
"socket.io-client": "^4.6.1",
|
||||
"vue": "^3.3.4"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@vitejs/plugin-vue": "^4.2.3",
|
||||
"@vitejs/plugin-basic-ssl": "^1.0.1",
|
||||
"vite": "^4.3.9"
|
||||
}
|
||||
}
|
BIN
public/favicon.ico
Normal file
BIN
public/favicon.ico
Normal file
Binary file not shown.
After Width: | Height: | Size: 3.2 KiB |
90
src/App.vue
Normal file
90
src/App.vue
Normal file
|
@ -0,0 +1,90 @@
|
|||
<template>
|
||||
<div class="menuRoot menu-gradient">
|
||||
<div v-if="!state.connected" class="connectionStatus">
|
||||
Disconnected
|
||||
</div>
|
||||
<div class="in menuBlock">
|
||||
<login-window v-if="!isLoggedIn" @login="getToken" :error="error" @input="removeError"/>
|
||||
<menu-window v-if="isLoggedIn && !inGame" :username="state.user.username" @create="newRoom" @enter="joinRoom"/>
|
||||
<game-window v-if="inGame" :room="state.room"/>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script>
|
||||
import {socket_connection} from "@/api";
|
||||
import LoginWindow from "@/components/LoginWindow.vue";
|
||||
import MenuWindow from "@/components/MenuWindow.vue";
|
||||
import GameWindow from "@/components/GameWindow.vue";
|
||||
import {state} from "./api";
|
||||
import Cookies from "js-cookie";
|
||||
|
||||
export default {
|
||||
name: "MyForm",
|
||||
|
||||
components: {
|
||||
GameWindow,
|
||||
MenuWindow,
|
||||
LoginWindow
|
||||
},
|
||||
|
||||
data() {
|
||||
return {
|
||||
error: false,
|
||||
room: undefined,
|
||||
socket: undefined
|
||||
}
|
||||
},
|
||||
|
||||
mounted() {
|
||||
const cookies_token = Cookies.get("token");
|
||||
const cookies_username = Cookies.get("username");
|
||||
if (cookies_token && cookies_username) {
|
||||
this.socket = socket_connection(cookies_username, {token:cookies_token})
|
||||
}
|
||||
},
|
||||
|
||||
methods: {
|
||||
|
||||
removeError() {
|
||||
this.error = false
|
||||
},
|
||||
|
||||
getToken(usernameAndPassword) {
|
||||
const username = usernameAndPassword.username;
|
||||
const password = usernameAndPassword.password;
|
||||
this.socket = socket_connection(username, {password:password})
|
||||
},
|
||||
|
||||
newRoom(password) {
|
||||
this.socket.emit("createRoom", state.user.username, this.token, password)
|
||||
},
|
||||
|
||||
joinRoom(idAndPassword){
|
||||
console.log(idAndPassword)
|
||||
const id = idAndPassword.room_id
|
||||
const pass = idAndPassword.password
|
||||
this.socket.emit("joinRoom", state.user.username, this.token, id, pass)
|
||||
},
|
||||
},
|
||||
|
||||
computed: {
|
||||
state() {
|
||||
return state
|
||||
},
|
||||
token(){
|
||||
if (state?.user?.token){
|
||||
console.log(state.user.token)
|
||||
return state.user.token
|
||||
}
|
||||
return undefined
|
||||
},
|
||||
isLoggedIn() {
|
||||
return !!state.user;
|
||||
},
|
||||
inGame(){
|
||||
return !!state.room;
|
||||
}
|
||||
}
|
||||
}
|
||||
</script>
|
52
src/api.js
Normal file
52
src/api.js
Normal file
|
@ -0,0 +1,52 @@
|
|||
import {reactive} from "vue";
|
||||
import {io} from "socket.io-client";
|
||||
import Cookies from "js-cookie";
|
||||
|
||||
export const state = reactive({
|
||||
connected: false,
|
||||
user: undefined,
|
||||
room: undefined
|
||||
});
|
||||
|
||||
// TODO: Вместо undefined загружать ссылку из конфига
|
||||
const URL = process.env.NODE_ENV === "production" ? undefined : "http://127.0.0.1:8000";
|
||||
|
||||
export const socket_connection = (username, {password = undefined, token = undefined} = {}) =>{
|
||||
const socket = io(URL, {
|
||||
path: "/ws/game/",
|
||||
auth: {
|
||||
username: username,
|
||||
password: password,
|
||||
token: token
|
||||
}
|
||||
});
|
||||
|
||||
socket.on("userInfo", (data)=>{
|
||||
state.user = data
|
||||
Cookies.set("token", data.token)
|
||||
Cookies.set("username", data.username)
|
||||
if (data.in_room && state.room?.room_id !== data.in_room){
|
||||
socket.emit("joinRoom", state.user.username, state.user.token, data.in_room, data.room_password)
|
||||
}
|
||||
});
|
||||
|
||||
socket.on("roomInfo", (data) =>{
|
||||
state.room = data
|
||||
})
|
||||
|
||||
socket.on("connect", () => {
|
||||
state.connected = true;
|
||||
});
|
||||
|
||||
socket.on("disconnect", () => {
|
||||
state.connected = false;
|
||||
state.user = undefined;
|
||||
state.room = undefined;
|
||||
});
|
||||
|
||||
socket.on("roomCreated", (data) => {
|
||||
socket.emit("joinRoom", state.user.username, state.user.token, data.room_id, data.room_password)
|
||||
});
|
||||
|
||||
return socket;
|
||||
}
|
383
src/assets/tmp.css
Normal file
383
src/assets/tmp.css
Normal file
|
@ -0,0 +1,383 @@
|
|||
/*DEBUG*/
|
||||
.field-up {
|
||||
grid-area: u;
|
||||
}
|
||||
|
||||
.field-left {
|
||||
display: grid;
|
||||
grid-auto-flow: column;
|
||||
grid-area: l;
|
||||
grid-template-rows: repeat(9, 1fr);
|
||||
}
|
||||
|
||||
.field-down {
|
||||
grid-area: d;
|
||||
}
|
||||
|
||||
.field-right {
|
||||
display: grid;
|
||||
grid-auto-flow: column;
|
||||
grid-area: r;
|
||||
grid-template-rows: repeat(9, 1fr);
|
||||
}
|
||||
|
||||
/*DEBUG*/
|
||||
|
||||
.connectionStatus{
|
||||
position: absolute;
|
||||
top: 0;
|
||||
background: red;
|
||||
width: 100%;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.stack{
|
||||
display: grid;
|
||||
grid-template-rows: repeat(auto-fit, auto);
|
||||
grid-auto-flow: row;
|
||||
}
|
||||
|
||||
.greeting{
|
||||
grid-area: g;
|
||||
font-weight: bold;
|
||||
margin-bottom: 10px;
|
||||
}
|
||||
|
||||
.login{
|
||||
grid-area: g;
|
||||
}
|
||||
|
||||
@media (orientation: landscape) {
|
||||
.menuBlock {
|
||||
width: 50%;
|
||||
grid-auto-flow: column;
|
||||
grid-template-columns: auto auto;
|
||||
grid-template-rows: auto auto;
|
||||
grid-template-areas:
|
||||
"g g"
|
||||
"c d"
|
||||
}
|
||||
.menuBlock > :not(.gameRoot) div:nth-child(2){
|
||||
margin-right: 10px;
|
||||
}
|
||||
|
||||
.text-input, .form, .button{
|
||||
font-size: calc(15 * 1vw / 10);
|
||||
}
|
||||
}
|
||||
|
||||
@media (orientation: portrait) {
|
||||
.menuBlock {
|
||||
width: 100%;
|
||||
grid-auto-flow: row;
|
||||
grid-template-columns: auto;
|
||||
grid-template-rows: auto auto auto;
|
||||
grid-template-areas:
|
||||
"g"
|
||||
"c"
|
||||
"d"
|
||||
}
|
||||
|
||||
.menuBlock > :not(.gameRoot) div{
|
||||
margin-bottom: 10px;
|
||||
}
|
||||
|
||||
.text-input, .form, .button{
|
||||
font-size: calc(15 * 1vw / 5);
|
||||
}
|
||||
}
|
||||
|
||||
.field {
|
||||
height: 100%;
|
||||
width: 160vh;
|
||||
min-width: 160vh;
|
||||
/*width: 100%;*/
|
||||
display: grid;
|
||||
grid-template-columns: 9.375% auto 9.375%;
|
||||
grid-template-rows: 15% auto 15%;
|
||||
grid-template-areas:
|
||||
"u u u"
|
||||
"l m r"
|
||||
"d d d";
|
||||
}
|
||||
|
||||
.field-horizontal {
|
||||
display: grid;
|
||||
grid-auto-flow: column;
|
||||
grid-template-columns: 9.375% repeat(9, minmax(0, 1fr)) 9.375%;
|
||||
}
|
||||
|
||||
.special-street {
|
||||
/*height: 100%;*/
|
||||
border: 1px solid black;
|
||||
background-color: white;
|
||||
}
|
||||
|
||||
.field-up > .street {
|
||||
grid-template-rows: 10% 10% auto 10%;
|
||||
}
|
||||
|
||||
.field-up > .street > .street-price {
|
||||
grid-row: 2;
|
||||
}
|
||||
|
||||
.field-up > .street > .street-color {
|
||||
grid-row: 4;
|
||||
}
|
||||
|
||||
.field-up > .street > .street-name {
|
||||
display: flex;
|
||||
grid-row: 3;
|
||||
align-items: end;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.street {
|
||||
font-size: calc(13 * 1vh / 10);
|
||||
border: 1px solid black;
|
||||
background-color: white;
|
||||
display: grid;
|
||||
grid-auto-flow: row;
|
||||
grid-template-rows: 10% auto 10%;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.field-left > .street{
|
||||
grid-template-columns: auto 5%;
|
||||
grid-template-rows: auto auto;
|
||||
}
|
||||
|
||||
.field-left > .street > .street-color{
|
||||
grid-column: 2;
|
||||
grid-row: 1 / span 2;
|
||||
}
|
||||
|
||||
.field-left > .street > .street-name{
|
||||
grid-column: 1;
|
||||
grid-row: 1;
|
||||
}
|
||||
|
||||
.field-left > .street > .street-price{
|
||||
grid-column: 1;
|
||||
grid-row: 2;
|
||||
}
|
||||
|
||||
.field-right > .street{
|
||||
grid-template-columns: 5% auto;
|
||||
grid-template-rows: auto auto;
|
||||
}
|
||||
|
||||
.field-right> .street > .street-color{
|
||||
grid-column: 1;
|
||||
grid-row: 1 / span 2;
|
||||
}
|
||||
|
||||
.field-right > .street > .street-name{
|
||||
grid-column: 2;
|
||||
grid-row: 1;
|
||||
}
|
||||
|
||||
.field-right > .street > .street-price{
|
||||
grid-column: 2;
|
||||
grid-row: 2;
|
||||
}
|
||||
|
||||
.menuRoot {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
display: flex;
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.gameRoot {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
display: flex;
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
align-items: center;
|
||||
/*justify-content: center;*/
|
||||
overflow: auto;
|
||||
}
|
||||
|
||||
.in {
|
||||
padding: 10px;
|
||||
border: 1px solid black;
|
||||
border-radius: 10px;
|
||||
box-shadow: 0 0 7px 0 #000 inset;
|
||||
background: linear-gradient(135deg, #E0E0E0, #ffffff);
|
||||
}
|
||||
|
||||
.filler {
|
||||
grid-area: m;
|
||||
border-radius: 0;
|
||||
}
|
||||
|
||||
.menu-field {
|
||||
font-size: calc(20 * 1vh / 10);
|
||||
grid-area: m;
|
||||
display: grid;
|
||||
grid-template-columns: 15% auto auto;
|
||||
grid-template-rows: auto auto 20%;
|
||||
grid-template-areas:
|
||||
"u m m"
|
||||
"u m m"
|
||||
"cl cl cl";
|
||||
grid-gap: 5px;
|
||||
margin: 5vh;
|
||||
}
|
||||
|
||||
.menu-field > .user-list {
|
||||
list-style: decimal inside;
|
||||
grid-area: u;
|
||||
text-align: left;
|
||||
}
|
||||
|
||||
.menu-field > .chat-log {
|
||||
grid-area: cl;
|
||||
}
|
||||
|
||||
.game-menu {
|
||||
grid-area: m;
|
||||
}
|
||||
|
||||
.select:hover {
|
||||
filter: drop-shadow(1px 1px 8px #000);
|
||||
animation: select-animation 0.25s linear;
|
||||
}
|
||||
|
||||
.out {
|
||||
padding: 10px;
|
||||
border-radius: 5px;
|
||||
background: linear-gradient(-45deg, #E0E0E0, #ffffff);
|
||||
filter: drop-shadow(1px 1px 2px #000);
|
||||
}
|
||||
|
||||
.form {
|
||||
display: grid;
|
||||
grid-auto-flow: row;
|
||||
}
|
||||
|
||||
.menuBlock {
|
||||
display: grid;
|
||||
/*grid-column-gap: 10px;*/
|
||||
/*grid-row-gap: 10px;*/
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.text-input {
|
||||
box-shadow: 0 0 2px 0 #000 inset;
|
||||
border-radius: 5px;
|
||||
margin: 7px;
|
||||
padding: 5px;
|
||||
}
|
||||
|
||||
.button {
|
||||
background: linear-gradient(-45deg, #E0E0E0, #ffffff);
|
||||
filter: drop-shadow(1px 1px 1px #000);
|
||||
padding: 7px 20px 7px 20px;
|
||||
margin: 7px;
|
||||
border-radius: 5px;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.button:disabled {
|
||||
color: gray;
|
||||
filter: none;
|
||||
}
|
||||
|
||||
.button:disabled:hover {
|
||||
filter: none;
|
||||
animation: none;
|
||||
}
|
||||
|
||||
|
||||
.button:hover {
|
||||
filter: drop-shadow(1px 1px 3px #000);
|
||||
animation: btn-hover-animation 0.25s linear;
|
||||
}
|
||||
|
||||
.button:active {
|
||||
background: linear-gradient(45deg, #E0E0E0, #ffffff);
|
||||
box-shadow: 0 0 4px 0 #000 inset;
|
||||
border: 2px solid black;
|
||||
border-radius: 5px;
|
||||
filter: unset;
|
||||
}
|
||||
|
||||
.menu-gradient {
|
||||
background: linear-gradient(315deg, #3f7b35, #accc9e);
|
||||
background-size: 400% 400%;
|
||||
|
||||
-webkit-animation: menu-background 18s ease infinite;
|
||||
-moz-animation: menu-background 18s ease infinite;
|
||||
animation: menu-background 18s ease infinite;
|
||||
}
|
||||
|
||||
.error-block {
|
||||
padding: 10px;
|
||||
border: 1px solid red;
|
||||
color: red;
|
||||
text-align: center;
|
||||
border-radius: 10px;
|
||||
background-color: rgba(255, 0, 0, 0.25);
|
||||
}
|
||||
|
||||
@-webkit-keyframes menu-background {
|
||||
0% {
|
||||
background-position: 0 5%
|
||||
}
|
||||
50% {
|
||||
background-position: 100% 96%
|
||||
}
|
||||
100% {
|
||||
background-position: 0 5%
|
||||
}
|
||||
}
|
||||
|
||||
@-moz-keyframes menu-background {
|
||||
0% {
|
||||
background-position: 0 5%
|
||||
}
|
||||
50% {
|
||||
background-position: 100% 96%
|
||||
}
|
||||
100% {
|
||||
background-position: 0 5%
|
||||
}
|
||||
}
|
||||
|
||||
@keyframes menu-background {
|
||||
0% {
|
||||
background-position: 0 5%
|
||||
}
|
||||
50% {
|
||||
background-position: 100% 96%
|
||||
}
|
||||
100% {
|
||||
background-position: 0 5%
|
||||
}
|
||||
}
|
||||
|
||||
@keyframes btn-hover-animation {
|
||||
0% {
|
||||
filter: drop-shadow(1px 1px 1px #000);
|
||||
}
|
||||
100% {
|
||||
filter: drop-shadow(1px 1px 3px #000);
|
||||
}
|
||||
}
|
||||
|
||||
@keyframes select-animation {
|
||||
0% {
|
||||
filter: drop-shadow(1px 1px 2px #000);
|
||||
}
|
||||
100% {
|
||||
filter: drop-shadow(1px 1px 8px #000);
|
||||
}
|
||||
}
|
21
src/components/ConnectionManager.vue
Normal file
21
src/components/ConnectionManager.vue
Normal file
|
@ -0,0 +1,21 @@
|
|||
<template>
|
||||
<button @click="connect()">Connect</button>
|
||||
<button @click="disconnect()">Disconnect</button>
|
||||
</template>
|
||||
|
||||
<script>
|
||||
import { socket } from "@/socket";
|
||||
|
||||
export default {
|
||||
name: "ConnectionManager",
|
||||
|
||||
methods: {
|
||||
connect() {
|
||||
socket.connect();
|
||||
},
|
||||
disconnect() {
|
||||
socket.disconnect();
|
||||
}
|
||||
}
|
||||
}
|
||||
</script>
|
17
src/components/ConnectionState.vue
Normal file
17
src/components/ConnectionState.vue
Normal file
|
@ -0,0 +1,17 @@
|
|||
<template>
|
||||
<p>State: {{ connected }}</p>
|
||||
</template>
|
||||
|
||||
<script>
|
||||
import { state } from "@/socket";
|
||||
|
||||
export default {
|
||||
name: "ConnectionState",
|
||||
|
||||
computed: {
|
||||
connected() {
|
||||
return state.connected;
|
||||
}
|
||||
}
|
||||
}
|
||||
</script>
|
35
src/components/GameStreet.vue
Normal file
35
src/components/GameStreet.vue
Normal file
|
@ -0,0 +1,35 @@
|
|||
<template>
|
||||
<div v-if="isDefaultStreet" :style="{ 'background-color': color }" class="street-color"></div>
|
||||
<div class="street-name"><p>{{ name }}</p></div>
|
||||
<div v-if="isDefaultStreet" class="street-price"> {{ price }} тыс. руб</div>
|
||||
</template>
|
||||
|
||||
<script>
|
||||
export default {
|
||||
name: "GameStreet",
|
||||
props:{
|
||||
street: {
|
||||
type: Object,
|
||||
required: true
|
||||
}
|
||||
},
|
||||
computed:{
|
||||
isDefaultStreet(){
|
||||
return this.street.street_type === 'NORMAL' || this.street.street_type === 'TRAIN'
|
||||
},
|
||||
color(){
|
||||
return this.street.color.color;
|
||||
},
|
||||
name(){
|
||||
return this.street.name;
|
||||
},
|
||||
price(){
|
||||
return this.street.price;
|
||||
}
|
||||
}
|
||||
}
|
||||
</script>
|
||||
|
||||
<style scoped>
|
||||
|
||||
</style>
|
78
src/components/GameWindow.vue
Normal file
78
src/components/GameWindow.vue
Normal file
|
@ -0,0 +1,78 @@
|
|||
<template>
|
||||
<div class="gameRoot menu-gradient">
|
||||
<div class="field">
|
||||
<div class="field-up field-horizontal">
|
||||
<div class="street" v-for="street in top_streets">
|
||||
<game-street :street="street"/>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div class="field-right">
|
||||
<div class="street" v-for="street in right_streets">
|
||||
<game-street :street="street"/>
|
||||
</div>
|
||||
</div>
|
||||
<div class="field-down field-horizontal">
|
||||
<div class="street" v-for="street in bottom_streets">
|
||||
<game-street :street="street"/>
|
||||
</div>
|
||||
</div>
|
||||
<div class="field-left">
|
||||
<div class="street" v-for="street in left_streets">
|
||||
<game-street :street="street"/>
|
||||
</div>
|
||||
</div>
|
||||
<div class="filler in">
|
||||
</div>
|
||||
<div class="menu-field out">
|
||||
<div class="user-list in">
|
||||
<div v-for="user in user_list" style="display: list-item">{{ user }}</div>
|
||||
</div>
|
||||
<div class="chat-log in"/>
|
||||
<div class="game-menu in"/>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script>
|
||||
import GameStreet from "@/components/GameStreet.vue";
|
||||
|
||||
export default {
|
||||
name: "GameWindow",
|
||||
components: {GameStreet},
|
||||
props: {
|
||||
room: {
|
||||
required: true
|
||||
}
|
||||
// streets: {
|
||||
// type: Array,
|
||||
// required: true
|
||||
// }
|
||||
},
|
||||
computed: {
|
||||
streets(){
|
||||
return this.room.streets;
|
||||
},
|
||||
top_streets() {
|
||||
return this.streets.slice(0, 11)
|
||||
},
|
||||
right_streets() {
|
||||
return this.streets.slice(11, 20)
|
||||
},
|
||||
bottom_streets() {
|
||||
return this.streets.slice(20, 31).reverse()
|
||||
},
|
||||
left_streets() {
|
||||
return this.streets.slice(31).reverse()
|
||||
},
|
||||
user_list(){
|
||||
return this.room.users.map(item => `${item.username}`)
|
||||
}
|
||||
}
|
||||
}
|
||||
</script>
|
||||
|
||||
<style scoped>
|
||||
|
||||
</style>
|
60
src/components/LoginWindow.vue
Normal file
60
src/components/LoginWindow.vue
Normal file
|
@ -0,0 +1,60 @@
|
|||
<template>
|
||||
<div class="out form login">
|
||||
<div v-if="error" class="error-block">
|
||||
{{ error }}
|
||||
</div>
|
||||
<input type="text" class="text-input" placeholder="Имя игрока" v-model="username">
|
||||
<input type="password" class="text-input" placeholder="Пароль" v-model="password">
|
||||
<input type="button" value="Войти" class="button" :disabled="isEmptyUsernameOrPassword" @click.stop="enterUsername">
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script>
|
||||
export default {
|
||||
name: "LoginWindow",
|
||||
|
||||
data() {
|
||||
return {
|
||||
username: "",
|
||||
password: ""
|
||||
}
|
||||
},
|
||||
|
||||
props: {
|
||||
error: {
|
||||
type: [String, Boolean],
|
||||
required: false,
|
||||
default: false
|
||||
}
|
||||
},
|
||||
|
||||
emits: {
|
||||
"login": value => {
|
||||
return typeof value?.username === "string" &&
|
||||
value.username.length > 0 &&
|
||||
typeof value?.password === "string" &&
|
||||
value.password.length > 0
|
||||
}
|
||||
},
|
||||
|
||||
methods: {
|
||||
enterUsername() {
|
||||
this.$emit("login", {
|
||||
username: this.username,
|
||||
password: this.password
|
||||
})
|
||||
}
|
||||
},
|
||||
|
||||
computed: {
|
||||
isEmptyUsernameOrPassword() {
|
||||
return this.username.length === 0 || this.password.length === 0
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
</script>
|
||||
|
||||
<style scoped>
|
||||
|
||||
</style>
|
66
src/components/MenuWindow.vue
Normal file
66
src/components/MenuWindow.vue
Normal file
|
@ -0,0 +1,66 @@
|
|||
<template>
|
||||
<div class="out form greeting">
|
||||
<p>
|
||||
Привет, {{ username }}!
|
||||
</p>
|
||||
</div>
|
||||
<div class="out form">
|
||||
<div><b>Создать комнату</b></div>
|
||||
<div><input type="password" class="text-input" placeholder="Пароль комнаты (не обяз.)" v-model="new_room_password">
|
||||
</div>
|
||||
<div><input type="button" value="Создать" class="button" @click.stop="create" ></div>
|
||||
</div>
|
||||
<div class="out form">
|
||||
<div><b>Войти в существующую комнату</b></div>
|
||||
<div class="stack"><input type="text" class="text-input" placeholder="Ключ комнаты" v-model="room_id">
|
||||
<input type="password" class="text-input" placeholder="Пароль" v-model="room_password"></div>
|
||||
<div><input type="button" class="button" value="Войти" @click.stop="enter"></div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script>
|
||||
export default {
|
||||
name: "MenuWindow",
|
||||
data() {
|
||||
return {
|
||||
room_id: "",
|
||||
new_room_password: "",
|
||||
room_password: ""
|
||||
}
|
||||
},
|
||||
|
||||
props: {
|
||||
username: {
|
||||
type: [String],
|
||||
required: true,
|
||||
default: ""
|
||||
}
|
||||
},
|
||||
|
||||
emits:{
|
||||
"create": value => typeof value === "string" && value.length > 0,
|
||||
"enter": value => {
|
||||
return typeof value?.room_id === "string" &&
|
||||
value.room_id.length > 0 &&
|
||||
typeof value?.password === "string" &&
|
||||
value.password.length > 0
|
||||
}
|
||||
},
|
||||
|
||||
methods: {
|
||||
create() {
|
||||
this.$emit("create", this.new_room_password)
|
||||
},
|
||||
enter(){
|
||||
this.$emit("enter", {
|
||||
room_id: this.room_id,
|
||||
password: this.room_password
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
</script>
|
||||
|
||||
<style scoped>
|
||||
|
||||
</style>
|
148
src/game.html
Normal file
148
src/game.html
Normal file
|
@ -0,0 +1,148 @@
|
|||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<title>Game</title>
|
||||
<link rel="stylesheet" type="text/css" href="tmp.css">
|
||||
</head>
|
||||
<body>
|
||||
<div class="gameRoot menu-gradient">
|
||||
<div class="field">
|
||||
<div class="field-up field-horizontal">
|
||||
<div class="special-street">
|
||||
|
||||
</div>
|
||||
<div class="street">
|
||||
<div style="background-color: #ff13ff" class="street-color"></div>
|
||||
<div class="street-name">Коммунистический пр-т.</div>
|
||||
<div class="street-price">999 тыс. руб</div>
|
||||
</div>
|
||||
<div class="street">
|
||||
|
||||
</div>
|
||||
<div class="street">
|
||||
|
||||
</div>
|
||||
<div class="street">
|
||||
|
||||
</div>
|
||||
<div class="street">
|
||||
|
||||
</div>
|
||||
<div class="street">
|
||||
|
||||
</div>
|
||||
<div class="street">
|
||||
|
||||
</div>
|
||||
<div class="street">
|
||||
|
||||
</div>
|
||||
<div class="street">
|
||||
|
||||
</div>
|
||||
<div class="special-street">
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="field-right">
|
||||
<div class="street">
|
||||
|
||||
</div>
|
||||
<div class="street">
|
||||
|
||||
</div>
|
||||
<div class="street">
|
||||
|
||||
</div>
|
||||
<div class="street">
|
||||
|
||||
</div>
|
||||
<div class="street">
|
||||
|
||||
</div>
|
||||
<div class="street">
|
||||
|
||||
</div>
|
||||
<div class="street">
|
||||
|
||||
</div>
|
||||
<div class="street">
|
||||
|
||||
</div>
|
||||
<div class="street">
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="field-down field-horizontal">
|
||||
<div class="special-street">
|
||||
|
||||
</div>
|
||||
<div class="street">
|
||||
|
||||
</div>
|
||||
<div class="street">
|
||||
|
||||
</div>
|
||||
<div class="street">
|
||||
|
||||
</div>
|
||||
<div class="street">
|
||||
|
||||
</div>
|
||||
<div class="street">
|
||||
|
||||
</div>
|
||||
<div class="street">
|
||||
|
||||
</div>
|
||||
<div class="street">
|
||||
|
||||
</div>
|
||||
<div class="street">
|
||||
|
||||
</div>
|
||||
<div class="street">
|
||||
|
||||
</div>
|
||||
<div class="special-street">
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="field-left">
|
||||
<div class="street">
|
||||
|
||||
</div>
|
||||
<div class="street">
|
||||
|
||||
</div>
|
||||
<div class="street">
|
||||
|
||||
</div>
|
||||
<div class="street">
|
||||
|
||||
</div>
|
||||
<div class="street">
|
||||
|
||||
</div>
|
||||
<div class="street">
|
||||
|
||||
</div>
|
||||
<div class="street">
|
||||
|
||||
</div>
|
||||
<div class="street">
|
||||
|
||||
</div>
|
||||
<div class="street">
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="game-menu in">
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="stats"></div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
5
src/main.js
Normal file
5
src/main.js
Normal file
|
@ -0,0 +1,5 @@
|
|||
import {createApp} from 'vue'
|
||||
import App from './App.vue'
|
||||
import './assets/tmp.css'
|
||||
|
||||
createApp(App).mount('#app')
|
27
src/menu.html
Normal file
27
src/menu.html
Normal file
|
@ -0,0 +1,27 @@
|
|||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<title>Menu</title>
|
||||
<link rel="stylesheet" type="text/css" href="tmp.css">
|
||||
</head>
|
||||
<body>
|
||||
<div class="menuRoot menu-gradient">
|
||||
<div class="in menuBlock">
|
||||
<div class="out form">
|
||||
<div><b>Создать комнату</b></div>
|
||||
<div><input type="text" class="text-input" placeholder="Имя игрока"></div>
|
||||
<div><input type="password" class="text-input" placeholder="Пароль комнаты (не обяз.)"></div>
|
||||
<div><input type="button" value="Создать" class="button"></div>
|
||||
</div>
|
||||
<div class="out form">
|
||||
<div><b>Войти в существующую комнату</b></div>
|
||||
<div><input type="text" class="text-input" placeholder="Ключ комнаты">
|
||||
<input type="password" class="text-input" placeholder="Пароль"></div>
|
||||
<div><input type="text" class="text-input" placeholder="Имя игрока"></div>
|
||||
<div><input type="button" class="button" value="Войти"></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
221
src/tmp.css
Normal file
221
src/tmp.css
Normal file
|
@ -0,0 +1,221 @@
|
|||
/*DEBUG*/
|
||||
.field-up{
|
||||
grid-area: u;
|
||||
}
|
||||
|
||||
.field-left{
|
||||
display: grid;
|
||||
grid-auto-flow: column;
|
||||
grid-area: l;
|
||||
grid-template-rows: repeat(9, 1fr);
|
||||
}
|
||||
|
||||
.field-down{
|
||||
grid-area: d;
|
||||
}
|
||||
|
||||
.field-right{
|
||||
display: grid;
|
||||
grid-auto-flow: column;
|
||||
grid-area: r;
|
||||
grid-template-rows: repeat(9, 1fr);
|
||||
}
|
||||
/*DEBUG*/
|
||||
|
||||
@media (orientation: landscape){
|
||||
.menuBlock{
|
||||
grid-auto-flow: column;
|
||||
}
|
||||
}
|
||||
|
||||
@media (orientation: portrait){
|
||||
.menuBlock {
|
||||
grid-auto-flow: row;
|
||||
}
|
||||
}
|
||||
|
||||
.field{
|
||||
height: 100%;
|
||||
width: 160vh;
|
||||
min-width: 160vh;
|
||||
/*width: 100%;*/
|
||||
display: grid;
|
||||
grid-template-columns: 9.375% auto 9.375%;
|
||||
grid-template-rows: 15% auto 15%;
|
||||
grid-template-areas:
|
||||
"u u u"
|
||||
"l m r"
|
||||
"d d d";
|
||||
}
|
||||
|
||||
.field-horizontal{
|
||||
display: grid;
|
||||
grid-auto-flow: column;
|
||||
grid-template-columns: 9.375% repeat(9, minmax(0, 1fr)) 9.375%;
|
||||
}
|
||||
|
||||
.special-street{
|
||||
/*height: 100%;*/
|
||||
border: 1px solid black;
|
||||
background-color: white;
|
||||
}
|
||||
|
||||
.field-up > .street{
|
||||
grid-template-rows: 10% 10% auto 10%;
|
||||
}
|
||||
|
||||
.field-up > .street > .street-price{
|
||||
grid-row: 2;
|
||||
}
|
||||
|
||||
.field-up > .street > .street-color{
|
||||
grid-row: 4;
|
||||
}
|
||||
|
||||
.field-up > .street > .street-name{
|
||||
display: flex;
|
||||
grid-row: 3;
|
||||
align-items: end;
|
||||
}
|
||||
|
||||
.street{
|
||||
/*height: 100%;*/
|
||||
font-size: calc(15*1vh/960);
|
||||
border: 1px solid black;
|
||||
background-color: white;
|
||||
display: grid;
|
||||
grid-auto-flow: row;
|
||||
grid-template-rows: 10% auto 10%;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.menuRoot {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
display: flex;
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.gameRoot{
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
display: flex;
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
align-items: center;
|
||||
/*justify-content: center;*/
|
||||
overflow: auto;
|
||||
}
|
||||
|
||||
.in{
|
||||
padding: 10px;
|
||||
border: 1px solid black;
|
||||
border-radius: 10px;
|
||||
box-shadow: 0px 0px 7px 0px #000 inset;
|
||||
background: linear-gradient(135deg, #E0E0E0, #ffffff);
|
||||
}
|
||||
|
||||
.game-menu{
|
||||
grid-area: m;
|
||||
border-radius: 0;
|
||||
}
|
||||
|
||||
.select:hover{
|
||||
filter: drop-shadow(1px 1px 8px #000);
|
||||
animation: select-animation 0.25s linear;
|
||||
}
|
||||
|
||||
.out{
|
||||
padding: 5px;
|
||||
border-radius: 5px;
|
||||
background: linear-gradient(-45deg, #E0E0E0, #ffffff);
|
||||
filter: drop-shadow(1px 1px 2px #000);
|
||||
}
|
||||
|
||||
.form{
|
||||
display: grid;
|
||||
grid-auto-flow: row;
|
||||
}
|
||||
|
||||
.menuBlock{
|
||||
display: grid;
|
||||
grid-column-gap: 10px;
|
||||
grid-row-gap: 10px;
|
||||
}
|
||||
|
||||
.text-input{
|
||||
font-size: medium;
|
||||
box-shadow: 0px 0px 2px 0px #000 inset;
|
||||
border-radius: 5px;
|
||||
margin: 7px;
|
||||
padding: 5px;
|
||||
}
|
||||
|
||||
.button{
|
||||
background: linear-gradient(-45deg, #E0E0E0, #ffffff);
|
||||
font-size: medium;
|
||||
filter: drop-shadow(1px 1px 1px #000);
|
||||
padding: 7px 20px 7px 20px;
|
||||
margin: 7px;
|
||||
border-radius: 5px;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.button:hover{
|
||||
filter: drop-shadow(1px 1px 3px #000);
|
||||
animation: btn-hover-animation 0.25s linear;
|
||||
}
|
||||
|
||||
.button:active{
|
||||
background: linear-gradient(45deg, #E0E0E0, #ffffff);
|
||||
box-shadow: 0px 0px 4px 0px #000 inset;
|
||||
border: 2px solid black;
|
||||
border-radius: 5px;
|
||||
filter: unset;
|
||||
}
|
||||
|
||||
.menu-gradient {
|
||||
background: linear-gradient(315deg, #3f7b35, #accc9e);
|
||||
background-size: 400% 400%;
|
||||
|
||||
-webkit-animation: menu-background 18s ease infinite;
|
||||
-moz-animation: menu-background 18s ease infinite;
|
||||
animation: menu-background 18s ease infinite;
|
||||
}
|
||||
|
||||
@-webkit-keyframes menu-background {
|
||||
0%{background-position:0% 5%}
|
||||
50%{background-position:100% 96%}
|
||||
100%{background-position:0% 5%}
|
||||
}
|
||||
@-moz-keyframes menu-background {
|
||||
0%{background-position:0% 5%}
|
||||
50%{background-position:100% 96%}
|
||||
100%{background-position:0% 5%}
|
||||
}
|
||||
@keyframes menu-background {
|
||||
0%{background-position:0% 5%}
|
||||
50%{background-position:100% 96%}
|
||||
100%{background-position:0% 5%}
|
||||
}
|
||||
@keyframes btn-hover-animation {
|
||||
0% {
|
||||
filter: drop-shadow(1px 1px 1px #000);
|
||||
}
|
||||
100% {
|
||||
filter: drop-shadow(1px 1px 3px #000);
|
||||
}
|
||||
}
|
||||
@keyframes select-animation {
|
||||
0% {
|
||||
filter: drop-shadow(1px 1px 2px #000);
|
||||
}
|
||||
100% {
|
||||
filter: drop-shadow(1px 1px 8px #000);
|
||||
}
|
||||
}
|
16
vite.config.js
Normal file
16
vite.config.js
Normal file
|
@ -0,0 +1,16 @@
|
|||
import { fileURLToPath, URL } from 'node:url'
|
||||
|
||||
import { defineConfig } from 'vite'
|
||||
import vue from '@vitejs/plugin-vue'
|
||||
|
||||
// https://vitejs.dev/config/
|
||||
export default defineConfig({
|
||||
plugins: [
|
||||
vue(),
|
||||
],
|
||||
resolve: {
|
||||
alias: {
|
||||
'@': fileURLToPath(new URL('./src', import.meta.url))
|
||||
}
|
||||
}
|
||||
})
|
Loading…
Add table
Reference in a new issue