26 lines
545 B
C#
26 lines
545 B
C#
using Godot;
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using System;
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public partial class Door : Node2D
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{
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[Export] public Door Exit;
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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{
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}
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private void _on_interactable_player_near_by(Player player)
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{
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player.InteractableObjects.Add(this);
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}
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private void _on_interactable_player_left(Player player)
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{
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player.InteractableObjects.Remove(this);
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}
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}
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