72 lines
1.8 KiB
C#
72 lines
1.8 KiB
C#
using Godot;
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using System;
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using Godot.Collections;
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[Tool]
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public partial class NPC : Node2D
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{
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[Signal]
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public delegate void DialogEndedEventHandler();
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[Export] public string NPCName;
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[Export] public SpriteFrames Frames;
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[Export] public string DefaultDialogLine;
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[Export] public Array<string> DialogLines = new Array<string>();
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public bool Flip
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{
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get => _sprite.FlipH;
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set => _sprite.FlipH = value;
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}
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private AnimatedSprite2D _sprite;
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private int _currentDialogLine;
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//Диалог закончен, если больше нет строк диалога.
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public bool IsDialogEnded => _currentDialogLine == DialogLines.Count;
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//Возвращаем строку диалога и увеличиваем счетчик текущей строки если диалог законче, и возвращаем строку по-умолчанию, если диалог законен.
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public string Message
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{
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get
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{
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if (_currentDialogLine + 1 == DialogLines.Count)
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{
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EmitSignal(SignalName.DialogEnded);
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}
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return IsDialogEnded ? DefaultDialogLine : DialogLines[_currentDialogLine++];
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}
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}
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public override void _Ready()
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{
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_sprite = (AnimatedSprite2D)FindChild("AnimatedSprite2D");
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if (Frames is not null) _sprite.SpriteFrames = Frames;
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_sprite.Play("default");
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_currentDialogLine = 0;
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}
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public override void _Process(double delta)
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{
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}
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public override void _PhysicsProcess(double delta)
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{
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if (Engine.IsEditorHint())
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{
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if (Frames is not null && _sprite.SpriteFrames != Frames) _sprite.SpriteFrames = Frames;
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}
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}
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private void _on_interactable_player_near_by(Player player)
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{
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player.InteractableObjects.Add(this);
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}
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private void _on_interactable_player_left(Player player)
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{
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player.InteractableObjects.Remove(this);
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}
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}
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