[gd_scene load_steps=9 format=3 uid="uid://ca2cali2s1y6x"] [ext_resource type="SpriteFrames" uid="uid://bwssm27bm14s7" path="res://resources/sprites/npcs/captain.tres" id="1_pra77"] [ext_resource type="Script" path="res://scripts/Day1Cutscene.cs" id="1_ryay5"] [ext_resource type="PackedScene" uid="uid://c5ndo6b0unkst" path="res://prefabs/NPC.tscn" id="3_c46dh"] [ext_resource type="AudioStream" uid="uid://dtbu8f2sp1lql" path="res://resources/sounds/spook8.wav" id="4_dfp4a"] [ext_resource type="AudioStream" uid="uid://cb0344er3onkq" path="res://resources/sounds/door/doorOpen_1.ogg" id="5_2n8ga"] [ext_resource type="AudioStream" uid="uid://87caolv1uksk" path="res://resources/sounds/door/doorClose_3.ogg" id="6_6tavv"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_yoe65"] size = Vector2(23, 20) [sub_resource type="AudioStreamPlaylist" id="AudioStreamPlaylist_ruuga"] loop = false stream_count = 2 stream_0 = ExtResource("5_2n8ga") stream_1 = ExtResource("6_6tavv") [node name="Day1Cutscene" type="Node2D"] script = ExtResource("1_ryay5") [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] sprite_frames = ExtResource("1_pra77") [node name="Area2D" type="Area2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"] position = Vector2(-1.5, 0) shape = SubResource("RectangleShape2D_yoe65") [node name="NPC1" parent="." instance=ExtResource("3_c46dh")] position = Vector2(225, -339) NPCName = "Eugene" DialogLines = ["Captain, I have found a quite strange signal.", "Listen"] [node name="NPC2" parent="." instance=ExtResource("3_c46dh")] position = Vector2(361, -342) NPCName = "Captain" DialogLines = ["...", "Quite intresting", "Process this signal on main computer", "We will set cource on source of this signal", "Keep up the good work"] [node name="Spook" type="AudioStreamPlayer" parent="."] stream = ExtResource("4_dfp4a") bus = &"Spook" [node name="DoorSounds" type="AudioStreamPlayer" parent="."] stream = SubResource("AudioStreamPlaylist_ruuga") volume_db = -10.0 bus = &"Sound" [connection signal="body_entered" from="Area2D" to="." method="Stage1"] [connection signal="DialogEnded" from="NPC1" to="." method="Stage2"] [connection signal="DialogEnded" from="NPC2" to="." method="Stage4"] [connection signal="finished" from="Spook" to="." method="Stage3"] [connection signal="finished" from="DoorSounds" to="." method="Final"]