1bit-game-jam/scenes/main_scene.tscn

230 lines
8.6 KiB
Text

[gd_scene load_steps=26 format=3 uid="uid://dhn7yt46fyac8"]
[ext_resource type="PackedScene" uid="uid://bhulqhxesd5gc" path="res://prefabs/player.tscn" id="1_65a7v"]
[ext_resource type="AudioStream" uid="uid://bsy2d0bl3lgg0" path="res://sounds/crank.ogg" id="1_cweq4"]
[ext_resource type="Script" path="res://scripts/GameManager.cs" id="1_ij566"]
[ext_resource type="Texture2D" uid="uid://py6qiu3rm7cu" path="res://sprites/brickwall.png" id="2_edqdh"]
[ext_resource type="Texture2D" uid="uid://dlbl6d4yghvht" path="res://sprites/mask.png" id="3_8o315"]
[ext_resource type="Script" path="res://scripts/Flashlight.cs" id="3_cylxo"]
[ext_resource type="Material" uid="uid://xuvxq5hy1dt" path="res://shaders/light_shader_material.tres" id="4_ro05e"]
[ext_resource type="Shader" path="res://shaders/dithering.gdshader" id="5_64d71"]
[ext_resource type="Script" path="res://scripts/GameCamera.cs" id="6_quua3"]
[ext_resource type="Script" path="res://scripts/PointLight2DWorkaround.cs" id="6_slohe"]
[ext_resource type="PackedScene" uid="uid://ccg3n7sobsvdw" path="res://prefabs/enemies/watcher.tscn" id="10_fsiss"]
[ext_resource type="PackedScene" path="res://prefabs/enemies/living_armor.tscn" id="11_x3ep3"]
[ext_resource type="PackedScene" uid="uid://bj1ixwjdpnooo" path="res://prefabs/entities/pressure_plate.tscn" id="12_ynt5e"]
[ext_resource type="PackedScene" uid="uid://dqx43vr727ft8" path="res://prefabs/entities/spikes.tscn" id="13_w1hk1"]
[ext_resource type="Script" path="res://scripts/DeathScreen.cs" id="15_12mhe"]
[sub_resource type="Curve" id="Curve_o5byr"]
_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.0824742, 0.273684), -10.2105, 0.0, 0, 0, Vector2(0.242268, 0.494737), -5.10526, 0.0, 0, 0, Vector2(0.396907, 0.736842), -7.6579, 0.0, 0, 0, Vector2(0.737113, 1), 0.0, 0.0, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
point_count = 6
[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_wg1ao"]
light_mode = 2
[sub_resource type="ShaderMaterial" id="ShaderMaterial_m680d"]
shader = ExtResource("5_64d71")
[sub_resource type="ViewportTexture" id="ViewportTexture_psi2l"]
viewport_path = NodePath("FlashlightViewport")
[sub_resource type="CircleShape2D" id="CircleShape2D_prnh4"]
radius = 16.0
[sub_resource type="CircleShape2D" id="CircleShape2D_qcayn"]
[sub_resource type="ViewportTexture" id="ViewportTexture_nnmvo"]
viewport_path = NodePath("FlashlightViewport")
[sub_resource type="Gradient" id="Gradient_cy0nu"]
interpolation_mode = 1
offsets = PackedFloat32Array(0)
colors = PackedColorArray(0, 0, 0, 1)
[sub_resource type="GradientTexture2D" id="GradientTexture2D_2sbp3"]
gradient = SubResource("Gradient_cy0nu")
width = 256
height = 192
[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_au1d0"]
light_mode = 2
[node name="Root" type="Node2D"]
y_sort_enabled = true
[node name="GameManager" type="Node" parent="."]
script = ExtResource("1_ij566")
[node name="Sounds" type="Node" parent="."]
[node name="CrankSound" type="AudioStreamPlayer" parent="Sounds"]
stream = ExtResource("1_cweq4")
[node name="FlashlightController" type="Node" parent="." node_paths=PackedStringArray("Player", "Camera", "Circle", "PlayerCircle", "Polygon", "CollisionCircle", "CollisionPlayerCircle", "CollisionPolygon", "FlashlightGroup", "CrankSoundPlayer")]
script = ExtResource("3_cylxo")
Player = NodePath("../Player")
Camera = NodePath("../PlayerCamera")
Circle = NodePath("../FlashlightViewport/CanvasGroup/Circle")
PlayerCircle = NodePath("../FlashlightViewport/PlayerCircle")
Polygon = NodePath("../FlashlightViewport/CanvasGroup/Triangle")
CollisionCircle = NodePath("../PlayerCamera/FlashlightCollision/Circle")
CollisionPlayerCircle = NodePath("../PlayerCamera/FlashlightCollision/PlayerCircle")
CollisionPolygon = NodePath("../PlayerCamera/FlashlightCollision/CollisionPolygon2D")
FlashlightGroup = NodePath("../FlashlightViewport/CanvasGroup")
BrightnessCurve = SubResource("Curve_o5byr")
CrankSoundPlayer = NodePath("../Sounds/CrankSound")
[node name="Player" parent="." instance=ExtResource("1_65a7v")]
position = Vector2(19, 4)
[node name="TestWall" type="Sprite2D" parent="."]
light_mask = 2
y_sort_enabled = true
material = SubResource("CanvasItemMaterial_wg1ao")
position = Vector2(58, 37)
texture = ExtResource("2_edqdh")
[node name="TestWall2" type="Sprite2D" parent="."]
light_mask = 2
y_sort_enabled = true
position = Vector2(85, 71)
texture = ExtResource("2_edqdh")
[node name="FlashlightViewport" type="SubViewport" parent="."]
disable_3d = true
transparent_bg = true
snap_2d_transforms_to_pixel = true
snap_2d_vertices_to_pixel = true
canvas_item_default_texture_filter = 0
size = Vector2i(256, 192)
render_target_update_mode = 4
[node name="PlayerCircle" type="Sprite2D" parent="FlashlightViewport"]
position = Vector2(13.61, 14.405)
scale = Vector2(0.5, 0.5)
texture = ExtResource("3_8o315")
[node name="CanvasGroup" type="CanvasGroup" parent="FlashlightViewport"]
material = SubResource("ShaderMaterial_m680d")
[node name="Circle" type="Sprite2D" parent="FlashlightViewport/CanvasGroup"]
texture = ExtResource("3_8o315")
[node name="Triangle" type="Polygon2D" parent="FlashlightViewport/CanvasGroup"]
polygon = PackedVector2Array(-21, -25, 31, 29, -42, 31)
[node name="PlayerCamera" type="Camera2D" parent="." node_paths=PackedStringArray("Player")]
script = ExtResource("6_quua3")
Player = NodePath("../Player")
CameraBounds = Vector2(30, 20)
[node name="PointLight2D" type="PointLight2D" parent="PlayerCamera" node_paths=PackedStringArray("LightViewport")]
blend_mode = 2
range_item_cull_mask = 2
texture = SubResource("ViewportTexture_psi2l")
script = ExtResource("6_slohe")
LightViewport = NodePath("../../FlashlightViewport")
[node name="FlashlightCollision" type="Area2D" parent="PlayerCamera"]
position = Vector2(-128, -96)
collision_layer = 2
collision_mask = 2
monitoring = false
[node name="PlayerCircle" type="CollisionShape2D" parent="PlayerCamera/FlashlightCollision"]
shape = SubResource("CircleShape2D_prnh4")
[node name="Circle" type="CollisionShape2D" parent="PlayerCamera/FlashlightCollision"]
shape = SubResource("CircleShape2D_qcayn")
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="PlayerCamera/FlashlightCollision"]
polygon = PackedVector2Array(0, 0, 0, 0, 0, 0)
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="FlashlightUI" type="TextureRect" parent="CanvasLayer"]
clip_children = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
texture = SubResource("ViewportTexture_nnmvo")
[node name="InvertRect" type="ColorRect" parent="CanvasLayer/FlashlightUI"]
material = ExtResource("4_ro05e")
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="DeathScreen" type="TextureRect" parent="CanvasLayer" node_paths=PackedStringArray("Camera")]
visible = false
z_index = 10
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
texture = SubResource("GradientTexture2D_2sbp3")
script = ExtResource("15_12mhe")
Camera = NodePath("../../PlayerCamera")
[node name="Timer" type="Timer" parent="CanvasLayer/DeathScreen"]
wait_time = 3.0
[node name="PlayerSprite" type="TextureRect" parent="CanvasLayer/DeathScreen"]
layout_mode = 0
[node name="MonsterSprite" type="TextureRect" parent="CanvasLayer/DeathScreen"]
layout_mode = 0
[node name="Sprite2D" type="Sprite2D" parent="."]
light_mask = 2
y_sort_enabled = true
material = SubResource("CanvasItemMaterial_au1d0")
position = Vector2(-83, 43)
texture = ExtResource("3_8o315")
[node name="Watcher" parent="." instance=ExtResource("10_fsiss")]
position = Vector2(116, -76)
[node name="LivingArmor" parent="." instance=ExtResource("11_x3ep3")]
position = Vector2(-70, -67)
[node name="LivingArmor2" parent="." instance=ExtResource("11_x3ep3")]
position = Vector2(-86, -51)
Facing = 2
[node name="LivingArmor3" parent="." instance=ExtResource("11_x3ep3")]
position = Vector2(-54, -50)
Facing = 0
[node name="LivingArmor4" parent="." instance=ExtResource("11_x3ep3")]
position = Vector2(-70, -36)
Facing = 1
[node name="pressure_plate" parent="." instance=ExtResource("12_ynt5e")]
position = Vector2(31, 51)
[node name="spikes" parent="." instance=ExtResource("13_w1hk1")]
position = Vector2(-40, 112)
Enabled = true
SpikesTimeout = 0.5
[node name="spikes2" parent="." instance=ExtResource("13_w1hk1")]
position = Vector2(-8, 112)
Enabled = true
SpikesTimeout = 0.5
StartOffset = 0.25
[node name="spikes3" parent="." instance=ExtResource("13_w1hk1")]
position = Vector2(24, 112)
Enabled = true
SpikesTimeout = 0.5
StartOffset = 0.5
[connection signal="timeout" from="CanvasLayer/DeathScreen/Timer" to="CanvasLayer/DeathScreen" method="Timeout"]