using System.Collections.Generic;
using Godot;
using Godot.Collections;

public partial class Menu : Node2D
{
	private Timer _timer;
	private AudioStreamPlayer2D _thunderclap;
	private AnimationPlayer _animationPlayer;
	private Array<string> _translations = new Array<string>{"en", "ru"};
	private int _languagesCount;
	private int _currentLanguage = 0;
	
	public override void _Ready()
	{
		TranslationServer.SetLocale("en");
		_languagesCount = _translations.Count;
		
		_timer = (Timer)FindChild("Timer");
		_thunderclap = (AudioStreamPlayer2D)FindChild("Thunderclap");
		_animationPlayer = (AnimationPlayer)FindChild("AnimationPlayer");
		
		GameManager.IsPlaying = false;
		_animationPlayer.Play("intro_animation");
	}

	public override void _Input(InputEvent @event)
	{
		if (@event.IsActionPressed("ui_confirm") && _timer.IsStopped())
		{
			_animationPlayer.Play("thunder");
			_thunderclap.Play();
			_timer.Start();
		}
		else if (@event.IsActionPressed("ui_change_language"))
		{
			_currentLanguage++;
			if (_currentLanguage >= _languagesCount)
				_currentLanguage = 0;
			TranslationServer.SetLocale(_translations[_currentLanguage]);
		}
	}

	public void ChangeScene()
	{
		GetTree().ChangeSceneToFile("res://scenes/main_scene.tscn");
	}
}