using Godot;

public static class Constants
{
	public static readonly Vector2 ScreenSize = new(256, 192);
	public static readonly Vector2 HalfScreenSize = ScreenSize / 2;

	public const float MaxFlashlightRadius = 32;
	public const float MinFlashlightRadius = 8;
	public const float MaxFlashlightDistance = 96;
	public const float MinFlashlightDistance = 16;
	public const float MaxFlashlightEnergy = 100;
	public const float FlashlightEnergyPerCharge = 40;
	public const float FlashlightDischargeModifier = 10;

	public const float BossInjureTimeout = 0.5f;
}