using Godot; public partial class Menu : Node2D { private Timer _timer; private AudioStreamPlayer2D _thunderclap; public override void _Ready() { _timer = (Timer)FindChild("Timer"); _thunderclap = (AudioStreamPlayer2D)FindChild("Thunderclap"); GameManager.IsPlaying = false; } public override void _Input(InputEvent @event) { if (@event.IsActionPressed("ui_confirm") && _timer.IsStopped()) { _thunderclap.Play(); _timer.Start(); } } public void ChangeScene() { GetTree().ChangeSceneToFile("res://scenes/main_scene.tscn"); } }