[gd_scene load_steps=3 format=3 uid="uid://b2nngdg27wccf"]

[ext_resource type="Texture2D" uid="uid://d2gfgemk5bxob" path="res://sprites/furniture/bed1.png" id="1_ivgu6"]

[sub_resource type="RectangleShape2D" id="RectangleShape2D_hb34l"]
size = Vector2(32, 32)

[node name="bed" type="Node2D"]
y_sort_enabled = true

[node name="Sprite2D" type="Sprite2D" parent="."]
y_sort_enabled = true
texture = ExtResource("1_ivgu6")

[node name="StaticBody2D" type="StaticBody2D" parent="."]

[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
position = Vector2(0, 8)
shape = SubResource("RectangleShape2D_hb34l")