using Godot;

public partial class Menu : Node2D
{
	private Timer _timer;
	private AudioStreamPlayer2D _thunderclap;
	
	public override void _Ready()
	{
		_timer = (Timer)FindChild("Timer");
		_thunderclap = (AudioStreamPlayer2D)FindChild("Thunderclap");
		
		GameManager.IsPlaying = false;
	}

	public override void _Input(InputEvent @event)
	{
		if (@event.IsActionPressed("ui_confirm") && _timer.IsStopped())
		{
			_thunderclap.Play();
			_timer.Start();
		}
	}

	public void ChangeScene()
	{
		GetTree().ChangeSceneToFile("res://scenes/main_scene.tscn");
	}
}