From fada807b4d0f6e946440e4aba494cfddf1511284 Mon Sep 17 00:00:00 2001 From: Evgenij Titarenko Date: Thu, 17 Aug 2023 22:16:05 +0300 Subject: [PATCH] =?UTF-8?q?=D0=9D=D0=BE=D0=B2=D1=8B=D0=B5=20=D1=81=D0=BF?= =?UTF-8?q?=D1=80=D0=B0=D0=B9=D1=82=D1=8B=20(=D0=94=D0=BE=D1=81=D0=BF?= =?UTF-8?q?=D0=B5=D1=85,=20=D0=B8=D1=81=D0=BA=D0=B0=D0=B6=D0=B5=D0=BD?= =?UTF-8?q?=D0=BD=D1=8B=D0=B9,=20=D1=84=D1=83=D1=80=D0=BD=D0=B8=D1=82?= =?UTF-8?q?=D1=83=D1=80=D0=B0=20=D0=B8=20=D0=B4=D1=80.)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- scripts/GameCamera.cs | 86 +++++++++--------- sprites/enemies/armor/Armor_Side_walk.png | Bin 0 -> 903 bytes .../enemies/armor/Armor_Side_walk.png.import | 34 +++++++ sprites/enemies/armor/Armor_bottom_walk.png | Bin 0 -> 687 bytes .../armor/Armor_bottom_walk.png.import | 34 +++++++ sprites/enemies/armor/Armor_up_walk.png | Bin 0 -> 729 bytes .../enemies/armor/Armor_up_walk.png.import | 34 +++++++ sprites/enemies/wretched/wretched_bottom.png | Bin 0 -> 946 bytes .../wretched/wretched_bottom.png.import | 34 +++++++ sprites/enemies/wretched/wretched_side.png | Bin 0 -> 862 bytes .../enemies/wretched/wretched_side.png.import | 34 +++++++ sprites/enemies/wretched/wretched_up.png | Bin 0 -> 855 bytes .../enemies/wretched/wretched_up.png.import | 34 +++++++ sprites/furniture/bed1.png | Bin 0 -> 416 bytes sprites/furniture/bed1.png.import | 34 +++++++ sprites/furniture/book.png | Bin 0 -> 163 bytes sprites/furniture/bookcase.png | Bin 0 -> 386 bytes sprites/furniture/komod.png | Bin 0 -> 202 bytes sprites/furniture/komod.png.import | 34 +++++++ sprites/furniture/papers.png | Bin 0 -> 395 bytes sprites/furniture/skull2.png | Bin 0 -> 248 bytes sprites/furniture/table1.png | Bin 0 -> 189 bytes sprites/furniture/table1.png.import | 34 +++++++ sprites/furniture/table2.png | Bin 0 -> 180 bytes sprites/furniture/table2.png.import | 34 +++++++ sprites/furniture/window1.png | Bin 0 -> 301 bytes sprites/furniture/window1.png.import | 34 +++++++ sprites/key.png | Bin 0 -> 286 bytes sprites/key.png.import | 34 +++++++ sprites/tiles/brickwall/brickwall-door.png | Bin 0 -> 521 bytes .../tiles/brickwall/brickwall-door.png.import | 34 +++++++ sprites/tiles/brickwall/brickwall-up.png | Bin 0 -> 217 bytes .../tiles/brickwall/brickwall-up.png.import | 34 +++++++ sprites/tiles/brickwall/brickwall.png | Bin 0 -> 245 bytes sprites/tiles/brickwall/brickwall.png.import | 34 +++++++ .../tiles/brickwall/brickwall_corner_left.png | Bin 0 -> 237 bytes .../brickwall_corner_left.png.import | 34 +++++++ .../brickwall/brickwall_corner_right.png | Bin 0 -> 254 bytes .../brickwall_corner_right.png.import | 34 +++++++ .../tiles/brickwall/brickwall_up_corner.png | Bin 0 -> 229 bytes .../brickwall/brickwall_up_corner.png.import | 34 +++++++ .../tiles/brickwall/brickwall_up_corner_2.png | Bin 0 -> 233 bytes .../brickwall_up_corner_2.png.import | 34 +++++++ sprites/tiles/brickwall/brickwall_up_u.png | Bin 0 -> 235 bytes .../tiles/brickwall/brickwall_up_u.png.import | 34 +++++++ sprites/tiles/exits/exit1.png | Bin 0 -> 167 bytes sprites/tiles/exits/exit1.png.import | 34 +++++++ sprites/tiles/exits/exit2.png | Bin 0 -> 172 bytes sprites/tiles/exits/exit2.png.import | 34 +++++++ sprites/tiles/exits/exit3.png | Bin 0 -> 177 bytes sprites/tiles/exits/exit3.png.import | 34 +++++++ sprites/tiles/floor/floor1.png | Bin 0 -> 103 bytes sprites/tiles/floor/pebble.png | Bin 0 -> 350 bytes sprites/tiles/floor/pressure_plate.png | Bin 0 -> 413 bytes .../tiles/floor/spikes/spikes_0001-sheet.png | Bin 0 -> 349 bytes .../floor/spikes/spikes_0001-sheet.png.import | 34 +++++++ sprites/tiles/floor/spikes/spikes_0001.png | Bin 0 -> 256 bytes .../tiles/floor/spikes/spikes_0001.png.import | 34 +++++++ sprites/tiles/floor/spikes/spikes_0002.png | Bin 0 -> 235 bytes .../tiles/floor/spikes/spikes_0002.png.import | 34 +++++++ sprites/tiles/floor/spikes/spikes_0003.png | Bin 0 -> 204 bytes .../tiles/floor/spikes/spikes_0003.png.import | 34 +++++++ sprites/tiles/floor/tiles.png | Bin 0 -> 264 bytes sprites/tiles/frames/corner_up.png | Bin 0 -> 119 bytes sprites/tiles/frames/corner_up.png.import | 34 +++++++ sprites/tiles/frames/corner_up1.png | Bin 0 -> 138 bytes sprites/tiles/frames/corner_up1.png.import | 34 +++++++ sprites/tiles/frames/corner_up2.png | Bin 0 -> 123 bytes sprites/tiles/frames/corner_up2.png.import | 34 +++++++ sprites/tiles/frames/corner_up3.png | Bin 0 -> 122 bytes sprites/tiles/frames/corner_up3.png.import | 34 +++++++ sprites/tiles/frames/wall_hor.png | Bin 0 -> 117 bytes sprites/tiles/frames/wall_hor.png.import | 34 +++++++ sprites/tiles/frames/wall_vert.png | Bin 0 -> 113 bytes sprites/tiles/frames/wall_vert.png.import | 34 +++++++ sprites/tiles/frames/wall_vert_left.png | Bin 0 -> 110 bytes .../tiles/frames/wall_vert_left.png.import | 34 +++++++ sprites/tiles/frames/wall_vert_left_corn.png | Bin 0 -> 117 bytes .../frames/wall_vert_left_corn.png.import | 34 +++++++ sprites/tiles/frames/wall_vert_right.png | Bin 0 -> 111 bytes .../tiles/frames/wall_vert_right.png.import | 34 +++++++ sprites/tiles/frames/wall_vert_right_corn.png | Bin 0 -> 122 bytes .../frames/wall_vert_right_corn.png.import | 34 +++++++ sprites/tiles/frames/wall_vert_u.png | Bin 0 -> 125 bytes sprites/tiles/frames/wall_vert_u.png.import | 34 +++++++ sprites_orig/brickwall.png | Bin 245 -> 0 bytes sprites_orig/furniture/bed1.png | Bin 0 -> 345 bytes sprites_orig/furniture/komod.png | Bin 0 -> 193 bytes sprites_orig/furniture/table1.png | Bin 0 -> 161 bytes sprites_orig/furniture/table2.png | Bin 0 -> 152 bytes sprites_orig/furniture/window1.png | Bin 0 -> 266 bytes .../tiles/brickwall/brickwall-door.png | Bin 0 -> 463 bytes sprites_orig/tiles/brickwall/brickwall-up.png | Bin 0 -> 199 bytes sprites_orig/tiles/brickwall/brickwall.png | Bin 0 -> 222 bytes .../tiles/brickwall/brickwall_corner_left.png | Bin 0 -> 221 bytes .../brickwall/brickwall_corner_right.png | Bin 0 -> 228 bytes .../tiles/brickwall/brickwall_up_corner.png | Bin 0 -> 207 bytes .../tiles/brickwall/brickwall_up_corner_2.png | Bin 0 -> 206 bytes .../tiles/brickwall/brickwall_up_u.png | Bin 0 -> 212 bytes sprites_orig/tiles/floor/floor1.png | Bin 0 -> 106 bytes 100 files changed, 1335 insertions(+), 43 deletions(-) create mode 100644 sprites/enemies/armor/Armor_Side_walk.png create mode 100644 sprites/enemies/armor/Armor_Side_walk.png.import create mode 100644 sprites/enemies/armor/Armor_bottom_walk.png create mode 100644 sprites/enemies/armor/Armor_bottom_walk.png.import create mode 100644 sprites/enemies/armor/Armor_up_walk.png create mode 100644 sprites/enemies/armor/Armor_up_walk.png.import create mode 100644 sprites/enemies/wretched/wretched_bottom.png create mode 100644 sprites/enemies/wretched/wretched_bottom.png.import create mode 100644 sprites/enemies/wretched/wretched_side.png create mode 100644 sprites/enemies/wretched/wretched_side.png.import create mode 100644 sprites/enemies/wretched/wretched_up.png create mode 100644 sprites/enemies/wretched/wretched_up.png.import create mode 100644 sprites/furniture/bed1.png create mode 100644 sprites/furniture/bed1.png.import create mode 100644 sprites/furniture/book.png create mode 100644 sprites/furniture/bookcase.png create mode 100644 sprites/furniture/komod.png create mode 100644 sprites/furniture/komod.png.import create mode 100644 sprites/furniture/papers.png create mode 100644 sprites/furniture/skull2.png create mode 100644 sprites/furniture/table1.png create mode 100644 sprites/furniture/table1.png.import create mode 100644 sprites/furniture/table2.png create mode 100644 sprites/furniture/table2.png.import create mode 100644 sprites/furniture/window1.png create mode 100644 sprites/furniture/window1.png.import create mode 100644 sprites/key.png create mode 100644 sprites/key.png.import create mode 100644 sprites/tiles/brickwall/brickwall-door.png create mode 100644 sprites/tiles/brickwall/brickwall-door.png.import create mode 100644 sprites/tiles/brickwall/brickwall-up.png create mode 100644 sprites/tiles/brickwall/brickwall-up.png.import create mode 100644 sprites/tiles/brickwall/brickwall.png create mode 100644 sprites/tiles/brickwall/brickwall.png.import create mode 100644 sprites/tiles/brickwall/brickwall_corner_left.png create mode 100644 sprites/tiles/brickwall/brickwall_corner_left.png.import create mode 100644 sprites/tiles/brickwall/brickwall_corner_right.png create mode 100644 sprites/tiles/brickwall/brickwall_corner_right.png.import create mode 100644 sprites/tiles/brickwall/brickwall_up_corner.png create mode 100644 sprites/tiles/brickwall/brickwall_up_corner.png.import create mode 100644 sprites/tiles/brickwall/brickwall_up_corner_2.png create mode 100644 sprites/tiles/brickwall/brickwall_up_corner_2.png.import create mode 100644 sprites/tiles/brickwall/brickwall_up_u.png create mode 100644 sprites/tiles/brickwall/brickwall_up_u.png.import create mode 100644 sprites/tiles/exits/exit1.png create mode 100644 sprites/tiles/exits/exit1.png.import create mode 100644 sprites/tiles/exits/exit2.png create mode 100644 sprites/tiles/exits/exit2.png.import create mode 100644 sprites/tiles/exits/exit3.png create mode 100644 sprites/tiles/exits/exit3.png.import create mode 100644 sprites/tiles/floor/floor1.png create mode 100644 sprites/tiles/floor/pebble.png create mode 100644 sprites/tiles/floor/pressure_plate.png create mode 100644 sprites/tiles/floor/spikes/spikes_0001-sheet.png create mode 100644 sprites/tiles/floor/spikes/spikes_0001-sheet.png.import create mode 100644 sprites/tiles/floor/spikes/spikes_0001.png create mode 100644 sprites/tiles/floor/spikes/spikes_0001.png.import create mode 100644 sprites/tiles/floor/spikes/spikes_0002.png create mode 100644 sprites/tiles/floor/spikes/spikes_0002.png.import create mode 100644 sprites/tiles/floor/spikes/spikes_0003.png create mode 100644 sprites/tiles/floor/spikes/spikes_0003.png.import create mode 100644 sprites/tiles/floor/tiles.png create mode 100644 sprites/tiles/frames/corner_up.png create mode 100644 sprites/tiles/frames/corner_up.png.import create mode 100644 sprites/tiles/frames/corner_up1.png create mode 100644 sprites/tiles/frames/corner_up1.png.import create mode 100644 sprites/tiles/frames/corner_up2.png create mode 100644 sprites/tiles/frames/corner_up2.png.import create mode 100644 sprites/tiles/frames/corner_up3.png create mode 100644 sprites/tiles/frames/corner_up3.png.import create mode 100644 sprites/tiles/frames/wall_hor.png create mode 100644 sprites/tiles/frames/wall_hor.png.import create mode 100644 sprites/tiles/frames/wall_vert.png create mode 100644 sprites/tiles/frames/wall_vert.png.import create mode 100644 sprites/tiles/frames/wall_vert_left.png create mode 100644 sprites/tiles/frames/wall_vert_left.png.import create mode 100644 sprites/tiles/frames/wall_vert_left_corn.png create mode 100644 sprites/tiles/frames/wall_vert_left_corn.png.import create mode 100644 sprites/tiles/frames/wall_vert_right.png create mode 100644 sprites/tiles/frames/wall_vert_right.png.import create mode 100644 sprites/tiles/frames/wall_vert_right_corn.png create mode 100644 sprites/tiles/frames/wall_vert_right_corn.png.import create mode 100644 sprites/tiles/frames/wall_vert_u.png create mode 100644 sprites/tiles/frames/wall_vert_u.png.import delete mode 100644 sprites_orig/brickwall.png create mode 100644 sprites_orig/furniture/bed1.png create mode 100644 sprites_orig/furniture/komod.png create mode 100644 sprites_orig/furniture/table1.png create mode 100644 sprites_orig/furniture/table2.png create mode 100644 sprites_orig/furniture/window1.png create mode 100644 sprites_orig/tiles/brickwall/brickwall-door.png create mode 100644 sprites_orig/tiles/brickwall/brickwall-up.png create mode 100644 sprites_orig/tiles/brickwall/brickwall.png create mode 100644 sprites_orig/tiles/brickwall/brickwall_corner_left.png create mode 100644 sprites_orig/tiles/brickwall/brickwall_corner_right.png create mode 100644 sprites_orig/tiles/brickwall/brickwall_up_corner.png create mode 100644 sprites_orig/tiles/brickwall/brickwall_up_corner_2.png create mode 100644 sprites_orig/tiles/brickwall/brickwall_up_u.png create mode 100644 sprites_orig/tiles/floor/floor1.png diff --git a/scripts/GameCamera.cs b/scripts/GameCamera.cs index 289f4b3..09db48e 100644 --- a/scripts/GameCamera.cs +++ b/scripts/GameCamera.cs @@ -2,54 +2,54 @@ using Godot; public partial class GameCamera : Camera2D { - [Export] public Player Player; - [Export] public Vector2 CameraBounds = new(40, 30); - [Export] public Vector2 CameraFollowBounds = new(20, 10); - [Export] public float Speed = 0.5f; + [Export] public Player Player; + [Export] public Vector2 CameraBounds = new(40, 30); + [Export] public Vector2 CameraFollowBounds = new(20, 10); + [Export] public float Speed = 0.5f; - /// - /// World position of the flashlight - /// - public Vector2 FlashlightPosition; + /// + /// World position of the flashlight + /// + public Vector2 FlashlightPosition; - public override void _PhysicsProcess(double delta) - { - var difference = Vector2.Zero; + public override void _PhysicsProcess(double delta) + { + var difference = Vector2.Zero; - var relativePlayerPosition = Player.Position - Position; - var halfCameraBounds = CameraBounds / 2; - var halfCameraFollowBounds = CameraFollowBounds / 2; - var hardLimit = relativePlayerPosition.Clamp(-halfCameraBounds, halfCameraBounds); - difference = relativePlayerPosition - hardLimit; - //GD.Print($"HardDiff {difference}"); - if (difference.IsZeroApprox()) - { - float x = 0, y = 0; - if (Mathf.Abs(relativePlayerPosition.X) >= halfCameraFollowBounds.X) - { - x = relativePlayerPosition.X * Speed * (float)delta; - } + var relativePlayerPosition = Player.Position - Position; + var halfCameraBounds = CameraBounds / 2; + var halfCameraFollowBounds = CameraFollowBounds / 2; + var hardLimit = relativePlayerPosition.Clamp(-halfCameraBounds, halfCameraBounds); + difference = relativePlayerPosition - hardLimit; + //GD.Print($"HardDiff {difference}"); + if (difference.IsZeroApprox()) + { + float x = 0, y = 0; + if (Mathf.Abs(relativePlayerPosition.X) >= halfCameraFollowBounds.X) + { + x = relativePlayerPosition.X * Speed * (float)delta; + } - if (Mathf.Abs(relativePlayerPosition.Y) > halfCameraFollowBounds.Y) - { - y = relativePlayerPosition.Y * Speed * (float)delta; - } + if (Mathf.Abs(relativePlayerPosition.Y) > halfCameraFollowBounds.Y) + { + y = relativePlayerPosition.Y * Speed * (float)delta; + } - difference = new Vector2(x, y); - //GD.Print($"SmoothDiff {difference}"); - } + difference = new Vector2(x, y); + //GD.Print($"SmoothDiff {difference}"); + } - Position = (Position + difference).Round(); - FlashlightPosition = (FlashlightPosition + difference).Round(); - } + Position = (Position + difference).Round(); + FlashlightPosition = (FlashlightPosition + difference).Round(); + } - public override void _Input(InputEvent @event) - { - base._Input(@event); + public override void _Input(InputEvent @event) + { + base._Input(@event); - if (@event is InputEventMouseMotion eventMouseMotion) - { - FlashlightPosition = eventMouseMotion.Position - Constants.HalfScreenSize + Position; - } - } -} \ No newline at end of file + if (@event is InputEventMouseMotion eventMouseMotion) + { + FlashlightPosition = eventMouseMotion.Position - Constants.HalfScreenSize + Position; + } + } +} diff --git a/sprites/enemies/armor/Armor_Side_walk.png b/sprites/enemies/armor/Armor_Side_walk.png new file mode 100644 index 0000000000000000000000000000000000000000..80d45d424cc657900bec0780cad123e8fdb455c3 GIT binary patch literal 903 zcmV;219<$2P)Px&CrLy>RCt{2oZXhBAPj`VoO%COW^S}Q#^A_b6)1JHyRFABlmv<31}Rf?ehY=y 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