Виртуальный курсор (для управления с геймпада)
This commit is contained in:
parent
d42bd00c3d
commit
bbb66a5273
12 changed files with 135 additions and 8 deletions
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@ -1,4 +1,4 @@
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<Project Sdk="Godot.NET.Sdk/4.2.1">
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<Project Sdk="Godot.NET.Sdk/4.2.2">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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7
1bit-game-jam.csproj.old.1
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7
1bit-game-jam.csproj.old.1
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@ -0,0 +1,7 @@
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<Project Sdk="Godot.NET.Sdk/4.2.1">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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<RootNamespace>bitgamejam</RootNamespace>
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</PropertyGroup>
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</Project>
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10
prefabs/virtual_cursor.tscn
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10
prefabs/virtual_cursor.tscn
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@ -0,0 +1,10 @@
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[gd_scene load_steps=3 format=3 uid="uid://4d6fhm87mn55"]
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[ext_resource type="Script" path="res://scripts/VirtualCursor.cs" id="1_va4ba"]
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[ext_resource type="Texture2D" uid="uid://up1nl3dnhadr" path="res://sprites/cursor.png" id="2_k2bth"]
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[node name="VirtualCursor" type="Node2D"]
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script = ExtResource("1_va4ba")
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[node name="CursorSprite" type="Sprite2D" parent="."]
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texture = ExtResource("2_k2bth")
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@ -30,7 +30,7 @@ project/assembly_name="1bit-game-jam"
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character_up={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":0,"echo":false,"script":null)
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":87,"physical_keycode":87,"key_label":87,"unicode":0,"echo":false,"script":null)
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, null, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":11,"pressure":0.0,"pressed":false,"script":null)
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, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"echo":false,"script":null)
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@ -78,6 +78,26 @@ ui_change_language={
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
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]
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}
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cursor_up={
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"deadzone": 0.5,
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"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":-1.0,"script":null)
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]
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}
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cursor_down={
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"deadzone": 0.5,
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"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":1.0,"script":null)
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]
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}
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cursor_left={
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"deadzone": 0.5,
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"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":2,"axis_value":-1.0,"script":null)
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]
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}
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cursor_right={
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"deadzone": 0.5,
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"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":2,"axis_value":1.0,"script":null)
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]
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}
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[internationalization]
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@ -28,26 +28,31 @@
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vertices = PackedVector2Array(312, -944, 192, -944, 40, -984, 96, -984, 320, -816, 200, -816, 48, -888, 56, -888, 40, -760, 56, -760, 440, -584, -120, -584, -120, -720, 312, -888, 440, -1080, 280, -984, 280, -1032, -72, -760, -120, -1080, 224, -1032, 224, -984, 144, -984, 144, -1032, 96, -1032, 192, -888, 176, -888, 176, -944, 56, -944, -8, -984, 200, -760, 176, -760, 176, -816, 56, -816, -72, -888, 440, -376, 440, -168, 168, -168, 168, -296, -232, -376, -408, -296, -408, -856, -232, -720, -120, -856, -80, -816, 320, -760, -72, -944, 40, -816, 48, -944, -8, -1032, 40, -1032)
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polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3), PackedInt32Array(4, 5, 6, 7), PackedInt32Array(8, 9, 10, 11, 12), PackedInt32Array(13, 0, 14, 10, 4), PackedInt32Array(14, 0, 15, 16), PackedInt32Array(17, 8, 12), PackedInt32Array(18, 14, 16, 19), PackedInt32Array(19, 20, 21, 22), PackedInt32Array(18, 19, 22), PackedInt32Array(18, 22, 23), PackedInt32Array(1, 24, 25, 26), PackedInt32Array(2, 1, 26), PackedInt32Array(2, 26, 27, 28), PackedInt32Array(5, 29, 30, 31), PackedInt32Array(6, 5, 31), PackedInt32Array(6, 31, 32, 33), PackedInt32Array(34, 35, 36, 37), PackedInt32Array(38, 34, 37, 39), PackedInt32Array(38, 39, 40, 41), PackedInt32Array(17, 12, 41, 40, 42, 43), PackedInt32Array(29, 44, 10), PackedInt32Array(20, 15, 0), PackedInt32Array(33, 43, 42, 18, 45), PackedInt32Array(30, 29, 10), PackedInt32Array(10, 44, 4), PackedInt32Array(24, 13, 4), PackedInt32Array(9, 30, 10), PackedInt32Array(32, 9, 8, 46), PackedInt32Array(33, 32, 46), PackedInt32Array(33, 46, 43), PackedInt32Array(25, 24, 4), PackedInt32Array(7, 25, 4), PackedInt32Array(27, 7, 6, 47), PackedInt32Array(28, 27, 47), PackedInt32Array(28, 47, 45), PackedInt32Array(28, 45, 18, 48), PackedInt32Array(21, 20, 0), PackedInt32Array(49, 48, 18), PackedInt32Array(49, 18, 23), PackedInt32Array(49, 23, 3, 2), PackedInt32Array(0, 3, 21)])
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outlines = Array[PackedVector2Array]([PackedVector2Array(168, -168, 440, -168, 440, -376, -232, -376, -232, -720, -120, -720, -120, -584, 440, -584, 440, -1080, -120, -1080, -120, -856, -408, -856, -408, -296, 168, -296), PackedVector2Array(-72, -760, 40, -760, 40, -816, -80, -816), PackedVector2Array(56, -816, 56, -760, 176, -760, 176, -816), PackedVector2Array(200, -760, 320, -760, 320, -816, 200, -816), PackedVector2Array(-72, -888, 48, -888, 48, -944, -72, -944), PackedVector2Array(56, -944, 56, -888, 176, -888, 176, -944), PackedVector2Array(192, -888, 312, -888, 312, -944, 192, -944), PackedVector2Array(-8, -984, 40, -984, 40, -1032, -8, -1032), PackedVector2Array(96, -984, 144, -984, 144, -1032, 96, -1032), PackedVector2Array(224, -1032, 224, -984, 280, -984, 280, -1032)])
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source_geometry_group_name = &"navigation_polygon_source_group"
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[sub_resource type="NavigationPolygon" id="NavigationPolygon_v2a1f"]
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vertices = PackedVector2Array(897, -96, 897, 129, 607, 129, 607, -96)
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polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
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outlines = Array[PackedVector2Array]([PackedVector2Array(607, -96, 607, 129, 897, 129, 897, -96)])
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source_geometry_group_name = &"navigation_polygon_source_group"
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[sub_resource type="NavigationPolygon" id="NavigationPolygon_2d3fn"]
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vertices = PackedVector2Array(897, -512, 897, -287, 607, -287, 607, -512)
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polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
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outlines = Array[PackedVector2Array]([PackedVector2Array(607, -512, 607, -287, 897, -287, 897, -512)])
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source_geometry_group_name = &"navigation_polygon_source_group"
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[sub_resource type="NavigationPolygon" id="NavigationPolygon_ackae"]
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vertices = PackedVector2Array(447, 832, 865, 832, 865, 1153, 447, 1153)
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polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
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outlines = Array[PackedVector2Array]([PackedVector2Array(447, 1153, 865, 1153, 865, 832, 447, 832)])
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source_geometry_group_name = &"navigation_polygon_source_group"
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[sub_resource type="NavigationPolygon" id="NavigationPolygon_wwnnq"]
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vertices = PackedVector2Array(-48, -1870, 242, -1870, 242, -1645, -48, -1645)
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polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
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outlines = Array[PackedVector2Array]([PackedVector2Array(-48, -1645, 242, -1645, 242, -1870, -48, -1870)])
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source_geometry_group_name = &"navigation_polygon_source_group"
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[node name="level" type="Node2D"]
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script = ExtResource("1_cxv3e")
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@ -1,4 +1,4 @@
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[gd_scene load_steps=23 format=3 uid="uid://dhn7yt46fyac8"]
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[gd_scene load_steps=24 format=3 uid="uid://dhn7yt46fyac8"]
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[ext_resource type="PackedScene" uid="uid://bhulqhxesd5gc" path="res://prefabs/player.tscn" id="1_65a7v"]
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[ext_resource type="AudioStream" uid="uid://bsy2d0bl3lgg0" path="res://sounds/crank.ogg" id="1_cweq4"]
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@ -11,6 +11,7 @@
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[ext_resource type="PackedScene" uid="uid://cn0rwyjern2vx" path="res://scenes/level.tscn" id="5_skctj"]
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[ext_resource type="Script" path="res://scripts/GameCamera.cs" id="6_quua3"]
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[ext_resource type="Script" path="res://scripts/PointLight2DWorkaround.cs" id="6_slohe"]
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[ext_resource type="PackedScene" uid="uid://4d6fhm87mn55" path="res://prefabs/virtual_cursor.tscn" id="11_xqdcm"]
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[ext_resource type="Script" path="res://scripts/WinScreen.cs" id="13_prax6"]
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[ext_resource type="Theme" uid="uid://daxgxg7c8v0ih" path="res://themes/zx_theme.tres" id="14_g1c0r"]
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[ext_resource type="Script" path="res://scripts/DeathScreen.cs" id="15_12mhe"]
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@ -22,7 +23,7 @@ point_count = 2
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_m680d"]
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shader = ExtResource("5_64d71")
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[sub_resource type="ViewportTexture" id="ViewportTexture_kr1ga"]
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[sub_resource type="ViewportTexture" id="ViewportTexture_meb87"]
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viewport_path = NodePath("FlashlightViewport")
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[sub_resource type="CircleShape2D" id="CircleShape2D_prnh4"]
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@ -46,6 +47,9 @@ height = 192
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[node name="Root" type="Node2D"]
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y_sort_enabled = true
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[node name="VirtualCursor" parent="." instance=ExtResource("11_xqdcm")]
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position = Vector2(169.203, 958.57)
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[node name="GameManager" type="Node" parent="." node_paths=PackedStringArray("FirstZone", "Player")]
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script = ExtResource("1_ij566")
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FirstZone = NodePath("../Zones/PlayZone1")
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@ -235,15 +239,16 @@ texture = ExtResource("3_8o315")
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[node name="Triangle" type="Polygon2D" parent="FlashlightViewport/CanvasGroup"]
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polygon = PackedVector2Array(-21, -25, 31, 29, -42, 31)
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[node name="PlayerCamera" type="Camera2D" parent="." node_paths=PackedStringArray("Player")]
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[node name="PlayerCamera" type="Camera2D" parent="." node_paths=PackedStringArray("Player", "Cursor")]
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script = ExtResource("6_quua3")
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Player = NodePath("../Player")
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CameraBounds = Vector2(30, 20)
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Cursor = NodePath("../VirtualCursor")
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[node name="PointLight2D" type="PointLight2D" parent="PlayerCamera" node_paths=PackedStringArray("LightViewport")]
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blend_mode = 2
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range_item_cull_mask = 2
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texture = SubResource("ViewportTexture_kr1ga")
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texture = SubResource("ViewportTexture_meb87")
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script = ExtResource("6_slohe")
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LightViewport = NodePath("../../FlashlightViewport")
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@ -1,4 +1,5 @@
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using System;
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using System.Diagnostics;
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using Godot;
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public partial class Flashlight : Node
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@ -23,7 +24,7 @@ public partial class Flashlight : Node
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[Export] public Curve BrightnessCurve;
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[Export] public AudioStreamPlayer CrankSoundPlayer;
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private float FlashlightRadius = Constants.MaxFlashlightRadius;
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private float FlashlightEnergy = 0;
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private float FlashlightChargeTimeout = 1;
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@ -1,3 +1,4 @@
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using System.Diagnostics;
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using Godot;
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public partial class GameCamera : Camera2D
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[Export] public Vector2 CameraBounds = new(40, 30);
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[Export] public Vector2 CameraFollowBounds = new(20, 10);
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[Export] public float Speed = 0.5f;
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[Export] public VirtualCursor Cursor;
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[Export] public const float CursorSpeed = 2.0f;
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/// <summary>
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/// World position of the flashlight
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/// </summary>
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public override void _PhysicsProcess(double delta)
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{
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Vector2 direction = Input.GetVector("cursor_left", "cursor_right", "cursor_up", "cursor_down");
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if (direction != Vector2.Zero)
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{
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FlashlightPosition += direction * CursorSpeed;
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}
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var difference = Vector2.Zero;
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var relativePlayerPosition = Player.Position - Position;
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Position = (Position + difference).Round();
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FlashlightPosition = (FlashlightPosition + difference).Round();
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Cursor.Position = FlashlightPosition;
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}
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public override void _Input(InputEvent @event)
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if (@event is InputEventMouseMotion eventMouseMotion)
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{
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FlashlightPosition = eventMouseMotion.Position - Constants.HalfScreenSize + Position;
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//Cursor.Position = eventMouseMotion.Position - Constants.HalfScreenSize + Position;
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}
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}
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}
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private Array<string> _translations = new Array<string>{"en", "ru"};
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private int _languagesCount;
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private int _currentLanguage = 0;
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private Resource _cursorTexture;
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public override void _Ready()
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{
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_animationPlayer.Play("thunder");
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_thunderclap.Play();
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_timer.Start();
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DisplayServer.MouseSetMode(DisplayServer.MouseMode.Hidden);
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}
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else if (@event.IsActionPressed("ui_change_language"))
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{
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30
scripts/VirtualCursor.cs
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30
scripts/VirtualCursor.cs
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using Godot;
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using System;
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public partial class VirtualCursor : Node2D
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{
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//[Export] public Node2D Cursor;
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protected Sprite2D CursorSprite;
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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CursorSprite = (Sprite2D)FindChild("CursorSprite");
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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{
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}
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public override void _Input(InputEvent @event)
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{
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// base._Input(@event);
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//
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// if (@event is InputEventMouseMotion eventMouseMotion)
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// {
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// CursorSprite.Position = eventMouseMotion.Position - Constants.HalfScreenSize + Position;
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// }
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}
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}
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BIN
sprites/cursor.png
Normal file
BIN
sprites/cursor.png
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Binary file not shown.
After Width: | Height: | Size: 4.2 KiB |
34
sprites/cursor.png.import
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34
sprites/cursor.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://up1nl3dnhadr"
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path="res://.godot/imported/cursor.png-ab659432fe95e81e8963a978cc7193a5.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://sprites/cursor.png"
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dest_files=["res://.godot/imported/cursor.png-ab659432fe95e81e8963a978cc7193a5.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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